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Zenebatos

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Everything posted by Zenebatos

  1. -Came up with something during my play session. I know that Turrets factory's Weapons materials and Passive bonuses are different from each other, that the Material tier depends on where in the galaxy the factory is and that the passive bonus is random. Now the suggestion here is the way you collect info about it from NPC ships, during your travels. Many times i've had the idea at the start of the game to actually ask info to NPC Ships, and they responded with tips and piece of info, but they are too vague. The guy told me about Turret factories and how they work( in a really brief and condensed way), but no info as to where i can find one in the vicinity or what passive bonus they give. Same for Research labs. If its something they came across they should be able to give you the coords. If its something they've "heard" about from others ships, they should give you a clue to where it is, something like " ...i'm not sure, but i think i've heard that this Lab is somewhere near -Whirl of Desperate Pit Alpha". It would either give you the name of a sector that you've allready discovered or a sector that you need to discover but thats close by. A bit like when you ask your way to someone, some people will give you clear indications, some will give you incomplet or vague indications, but its still better then nothing. -Also, you know when you're in the ship editor, and sometimes when you're short on some ressources it gives you a message in the right side of the screen? Well most of the time the thing is not really readable, because it passes over the ship stats. So either change where the info is displayed so that it doesn't overlay with the ship stats, or change the colour to something really noticeable and readable. -About the Bloom, i had to de-activate it, because the bloom fx was too strong at times and realy blinding. Especially if i had a highly reflective material on my ship painted in red or yellow, it looked like my whole ship was in Neon or LED, looked like a small Red dwarf star... So if you could lessen the bloom effects a few notches that would be great.
  2. I personnaly find it hilarious to try to pronounce it, and its and infinite source of laughters and jokes amongst me and my friend on your Teamspeak chan. I mean having factions like " Democratic Conglomerate of Oeufpue ( wich in french means Eggs Stinking) is just craking us up or when some faction is the Church of Herpuus" and we call it "Church of Herpes"...
  3. Either simply be able to give orders to your fleet through either the map or the Fleet menu. Or having a "teleportation chamber" block that permits you to teleport onto one of your ships in a certain distance( the bigger the block and the higher tier the material, the larger the distance you can teleport) Also with this having the teleporting option on NPC stations, so that you can go through a specific route?
  4. -Overhaul the sub-systemes for Ship systemes, i spend most of my time in the systemes menu to swap around the upgrade depending on what i'm doing, while i agree it doesn't make much sense, it also doesn't make much sense that i need to swap things that should be essential to a ship. So either give more Upgrades slots from the start, but some slots are limited to some upgrades sub-types. Lets say that a ship at start can have 1 Comms upgrade slot, 1 Weapon upgrades slot and 2 Support upgrade slots. Comms slot would be for things like scanners/radars/trading upgrades, weapon would be for turrets and other eventual future features like +x% faster cooling etc, while support would be for batteries/item detectors/hyperdrive/etc. Each threshold all of them goes up by one, it effectively balance out the way you can use upgrades, without been too restrictive, because i like the fact that you can speciliase a vessel to a role, but its way harder to actually have a balanced "all purpose" ship. OR "Profiles"/Presets", you can install upgrades and save it as a preset, preset that you can change on the fly, but it has a cooldown just like the Warp drive recharge, it'll make micro-managing less tedious and limiting the "swaping" abuse to some degree, but its still usefull. you could have up to 3 or 4 presets, or the number of presets is depending on the volume/tech treshold of the ship? -Lessen the collision damage or make shield absorb part of the collision damage, its really irritating that your ship can take on a barrage of heavy gun fire and lasers and what not, but is instantly oneshoted by grazing an asteroid or piece of wreck in space... -Better Figthers management. Right now, the need to have to free the cursor to go to the squad icones and give orders, while not a probleme if nothing is happening, is tedious and quite bad, when you're in the middle of the action. Despite the fact that i don't use Attack fighters since they are too fragile to actually be of any use, i would be able to give orders more effeciently. Also on the same not, i find it quite a shame that you always need to select a target manually to give them an order, be it for attacking or salvaging or mining. Would love to simply give them the attack/salavage/mine order, without designing a specific target and they would simply do it to the closest thing in range, and when their done, they would switch to the next target automatically. Also maybe have a "stay where you are" command, to avoid loosing them during an attack when you specificallyu send them away doing something, because you knew they would have not the time to rejoin the ship. -While its allready been asked, the ability to hover the mouse over turrets to see whats what in build mode, could significally saves time and sanity. Also maybe add a "research engine" to the item/blocks menu?, it would be much easier to fidn something i need if i type "laser turret" or "shield upgrade" in a search bar then going over each item with my mouse. -The ability to set your respawn points would be a massive plus, with a mix of money and reputation if need be( even though i don't think its neccesary to ask for millions for respawing) -the ability to interact from farther away with ships, because 200m, its really close, specially when the NPC ships doesn't stop immediatly when you talk to them and still advance for a short distance, making you unable to interact with them cause you're too far, then having to go closer, but since you're not in the discussion window anymore, they start advancing again, you see where i'm going there?... -A friend of mine talked about it and i think it coulb be good for immersion, Crew chatter. Sometimes you can "hear" you're crew chat around or start signing songs, i mean been on a ship in space is just like been in the navy in some way no? Having small texts appearing where you see crew members talking about whats going on or to themselfs and cracking some funny remarks/joke would break the monotony like "...hey guys did you see my wifes picture?...", then sometime later " ...WHO said that my wifes ugly huh?!..." The when you come across something huge like a station/asteroid/ship soemone actually says "...looks like your wife dude..." and have the whole crew lkaughing, you know that kind of silly things. In battles you could "hear" things like " brace for impact", " we got a breach in bridges 11 to 16..."," darn it we lost another one..." i Also find it personnaly irritating that you immidiatly get in trouble whne you have illegal cargo, thats a personal peeve of mine. Having something more close to a "chance" or the option to lie and see if it goes would be nice. i mean during a pirate fight i picked up an illegal slave that was in space, not paying much more attention to it, sometimes later i get addresed by a frigate that i have illegal cargo, i was left scratching my head about what was illegal in my cargo hold, then found out about the slave. Personnaly i would have loved the option to "lie" to the officier, " officier its not cargo, i found the poor guy in space alone in some wreckage, i saved his life and was intending to bring him on a station and release him". Thats all for now, i maybe add things when they come to me while playing. But let just me finish by saying that this game is worth every penny i've paid for it, bare the fact that you cannot descend on planets, its everything that No Man Sky's should have been imo, and i love it. Its engrossing and addictive.
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