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Vylmire

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Everything posted by Vylmire

  1. So, uh, is it just me or are there no places in the mod where a complex actually requests traders or even refers to the config file for enabling traders? Got kinda worried and looked into it after checking config files and still having zero traders come to the complex after hours of waiting.
  2. They're drunk and stupid. But yeah, they'd be a lot more pirate-y if they actively carried salvage weapons and collected scrap and loot from wreckages. And it would be a lot more interesting if they periodically brought their proper fleets in to raid systems rather than the usual pathetic raid parties. Perhaps scale their fleets so they're an actual danger in less civilized sectors, whereas they wouldn't bother attacking properly fortified sectors due to excessive risk?
  3. Gonna throw in my two cents here. I don't want Avorion to have planet landings, but I do think functional planets would be a good idea to implement in some way. Like an import/export or embassy station and colonization efforts that can be planned out similarly to Stellaris and other 4X games. Permanent resource mines and risk of orbital bombardment and troop landings, perhaps, so long as the actual planetside stuff isn't represented in the game itself but rather in a simple UI window. Treat it like boarding incidents or something. The only "physical" planet interaction I'd like to see is planets being given a proper hitbox and a guaranteed death if you try to land a ship on one. Spaceships of Avorion's scale aren't meant for landing - leave that for the cargo shuttles and fighters. It would help make the universe feel much larger than it currently does.
  4. One of the AI resource stations I sell to regularly blows almost all of its resources on something or other. I'm not sure why, but even though it's in a Xanion based sector, it never uses the Xanion I sell to it and instead just empties out everything Trinium and below. I think the AI actually buys and uses resources from resource depots, or at the very least makes resources mined disappear into thin air. It's not just player resource stations.
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