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Caravack

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  1. I like the idea with having fighters dependent on mothership systems but i think they need to make a whole new subsystems designed specifically for fighters/carriers. Like... Hanger size upgrade Total travel range Auto attack range ( for mining/ salvage fighters) Could branch the detector subsystem like how some radar scanners are, some show mass signitures while others dont. In this case some would show wrecks while others wouldn't.
  2. Easy fix for that, change your control scheme from mouse steering to keyboard steering. It will be a little wonky at first but it makes manuvering a hell of a lot easier.
  3. It would be nice if instead of having to manually click the targets for a salvage fighter, you could select a main target to salvage and the fighters will salvage everything within a small radius of that target. This would make completely salvaging a wreck much simpler and would free the player to focus on other tasks salvaging with their ship.
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