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Zebra

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  1. one big bottleneck seems to be 32 bit program cannot handle more than 4GB of RAM or VRAM about client side or server side handling things - the tiny packets thats just plain numbers can be handled in server side while graphics should be 100% client side , i see no problem there game probably needs alot of optimizing - like if i build a ship from 50K of blocks (for nice looks) it starts to lag even in singleplayer and when editing ship and deleting like 10K of tiny thrusters in one go - it can take over 5 minutes before game finishes the operation i have 4.2Ghz QuadCore i7 + 32GB RAM + GTX1080 12GBVRAM < the game shouldnt lag at all but sometimes it does.
  2. after a whiles theres too many visited sectors tracking markers and it can be quite a hassle to find out where your last death location is would like to see the sector coordinates in insurance payment mail message
  3. 1. Would like to be able to accumulate more than 2 billion credits (while some stations costs near half a billion, it seems silly that credits reset to zero soon after you go past 2 billion) *edit 2.NPC-s docking to NPC or Player owned stations often breaks the docking ports (make them dock from further distance+make the docking ports regenerate)*edit dock regeneration resolved 3.Player Trading - either through direct interaction or through player stations 4.on harder difficulties the stations near starting area gets wrecked on harder difficulties - make starter sectors safe from pirates and xsotans 5.Jump Calculation Time - frustratingly long times with over 10 sectors jumps - either reduce it in general or add system upgrades that can reduce it *edit 6.the thrusters update only boosted small ships , the bigger ships are even worse now , have to use about 1/3 of the ship on thrusters and that makes the ships ugly*edit gyros and dampners kinda solved it 7. fullscreen not working on newer graphics cards , 4k resolutions glitchy too 8.more colors and more vibrant colors , havent seen any black outside of creative mode , making the paint-kits available for purchasing in shipyards would be nice 9.more server options for hosting nondedicated server 10.need more smarter and several times tougher enemies 11. 64bit support would make huge difference (its not easy task but well worth it) Thank you for this awesome game , good luck with the development !
  4. i would like to add one extra complaint about the turrets and UI > with more turrets i cannot group the lower ones anymore while at the same time theres huge empty space above the turrets in ship menu. Could we please have that little UI tweak the removes the excess gap above turrets in ship menu and makes managing turrets much easier also im having trouble getting the game working at 4k resolution , cannot click on menus. running the game with GTX 1080 with 12GB VRAM , and i cannot play new game with neither 3840x2160 nor 192x1080 resolutions in fullscreen currently using displaymode 1920x1080 borderless window. The game is bit too easy for me but the shipbuilding freedom still captivates me played the game through with insane difficulty 7 times (no creative no cheats no console commands) maybe add one extra level after insane that boosts enemy damage from 100% to 200% loving the game though , dev's keep up the good work
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