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subvironic

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  1. Hej, small request - older version had an option to make target selection / pathfinding dependent on fighter position, rather than carrier position I realized when i launch my fighters and go about my stuff, like trading or claiming stuff, my fighters cross space at 400m/s to get to a target near my position, rather then something near them. Same when staying put - they zig-zag about clearing a sphere around me, instead of going after that next rock close by crossing a void of 4 km, again and again. Would it at all be possible to fix? Other than that its working perfectly, thank you!
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