Hej, small request -
older version had an option to make target selection / pathfinding dependent on fighter position, rather than carrier position
I realized when i launch my fighters and go about my stuff, like trading or claiming stuff, my fighters cross space at 400m/s to get to a target near my position, rather then something near them.
Same when staying put - they zig-zag about clearing a sphere around me, instead of going after that next rock close by crossing a void of 4 km, again and again.
Would it at all be possible to fix?
Other than that its working perfectly, thank you!