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TurielD

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  1. As shown in the included screenshot, even with over 300 spare crew available, the auto-assign system has not assigned them to the mechanic job. And let me tell you, having to manually click on the assign button over 200 times is very little fun.
  2. Please let us build backward facing engines for breaking >.<
  3. Yup, my current (long and thin) ship physically fits through a jumpgate... but it just goes to the other side of it, no jump happens.
  4. I didn't realise you had to go in to *empty* systems to find Swoks/AI... that explains why I only encountered Swoks, and him just once, before I had much jump range. I almost always try to hit a yellow system, or at least a green to get the lay of the... space. With how the NPC ships describe it 'ships in different regions may know different things' I'd actually thought that 'regions' meant the big 100x100 zones the galaxy is divided in to on the map. I hadn't thought of a 'distance to the core' thing, especially as you can start the Bottan mission way in to the Xanion space. The band in which you can find these guys seems way too narrow at ~60 systems. *Edit: Also, the mobile merchant who has the Xsotan artifact appears to be exceedingly rare. Is there a trick to finding this guy, or should I just sit AFK in a system and check if something has appeared every 15 minutes?
  5. I just noticed this - guessed it was because of my ship size. Same thing with a few Wormholes... rather annoying frankly. The game could use a few feedback messages for why it's not working!
  6. If that was a reply to me then no, I was playing single-player. The wormhole I'm talking about generated an exit inside the actual 'great barrier' itself, which let me explore the center without 'unlocking' whatever is supposed to unlock that... so I now assume it to be a bug :D
  7. Confirming this, founded a ship and added a few blocks, insured it, then un-built the blocks and got the insurance payout.
  8. Salvage turrets don't seem to do enough 'damage' to be worthwhile. They really should have a damage bonus to 'wreck' type blocks.
  9. Huh interesting, I only encountered one of these, then just visited that Wormhole Guardian at the center after flying to the core through a wormhole that dropped me into the circle-rift thing, which let me hyperspace jump into the core. I thought I must have missed out on some stuff, because none of the Xsotan story seemed to be revealed. The one I've seen is that Smuggler, who stiffed me out of 500k!
  10. Not that I mind the money, but really claimable roids should probably not show up in populated systems belonging to a faction, leat least not within a ~20 kilometer radius of stations.
  11. Thanks for the insight in to the development thought-process! This is off-topic for the thread, but I actually hope you don't make hangars available with titanium. One of the things I've found a little disappointing is that new game mechanics seem to kind of stop at blue material. At that point you have hangars, shields, processor core and hyperspace range... the rest of the materials just seem to be plain upgrades which is mechanically uninteresting. At that point its just kind of a grind for higher-level materials.
  12. Is there a way to tell the AI-captained ship to move to another system?
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