Hellatze
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Everything posted by Hellatze
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Poly count in game probably around 30 - 60. To achieve better model, yoi have to learn how to bake thoose turret for creating normals.
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If you make game harder. You should tweak How AI think and adding hyberspace blockers. I imagine that we must sit and press LMB until the enemy destroyed. Enemy have more dps ? Add shield and shield system. Enemy have more health ? Just sit and fire your weapon. Since enemy are slow and unable to move fast. More like annoyance.
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so turret factory works well if you put it near the center of the galaxy. but the research lab will produce garbage, no matter what item you give to them. nothing can surpass turret factory in term of better quality of weapons, nor utility tools. example : i have 5 exeptional lvl 52 avorion laser turret that shot 8000 DPS from turret factory. when i research that turret sure i get better quality, only to see the DPS, range, etc are crap. i tried 5 times with exceptional salvaging turret, only give crappy legendary salvaging turret. this is weird as hell.
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hi i lost around 20 avorion class fighter who have million work value each. all of them lost because i got disconnected from single player server ? how do i report this kind of game breaking bug ? my ship are fine, but when i go back to my singleplayer gain, i turn into drone. and i need to go to my ship, when i check the fighter, they are gone.
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Own turret factory - what determines "quality"
Hellatze replied to Erik9631's topic in Gameplay Discussion
build it really close to galaxy, you got a avorion tier turret with high tech grade class weapon. i got 8000 DPS laser with this. and turret are always random, so make more if you want. -
That was impossible to build. If you manage to build one and optimized. People start to look this game lmao.
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Cant wait to test that weapon. Do coaxial weapon added in combat 2 ?
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What is o near cylinder ?
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when you have everything. you will create big dumb object, like hyper storage ship. or gigantic city habitat. the problem that, passive income in this game are vague. so the maintenance are horrendous. probably like 100 mil per hour. i really hope habitat can provide tax to its own people to support this wonder. creating wonder that struck awe on any faction in that galaxy. sound like a plan. i am planning big trading post... or maybe a big storehouse.
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I make long ship and cant see what in front of me.
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Trading Posts dont have an infinite supply of robots, while you can create an near infinite supply by creating the production chain for robots. thats why you can bother creating the factories. as for resource depots: you can use them to "trade" resources with other players on multiplayer. just an example for a proper use as you can simply stuff your excess resources into them and others may buy them if they need them. Also try not to be offensive. Erik9631 didnt type anything that would make him "fanboying" like you said. he simply offered you the respective lines of the changelog, which stated the changes to the AI trading ships. maybe you should try to be more clear and what issues you are experiencing with the AI Trading ships, as "AFK" for an AI is simply the wrong term. trading post doesn't have infinite supply of war robot..... dude, when i open trading post transfer crew/goods/fighter. i take all robots, and AI will come to sell its war robots. i got infinite supply of it. and the only station who consume war robots are military outpost. got 100 mil every damm time. + 20 mil for trading tax.
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guide to kill player ships (better enemy)
Hellatze replied to Hellatze's suggestion in Suggestions & Idea Voting
Yes! But if a player jumps into a sector and jumps between all enemies, no observation will save him. If players are stupid and they play on a higher difficulty, they should die. But nobody should be forced to die because of bad luck. Then give space between eemy in jump ? You want to sit there having big shield and shot you gun ? Is that fun to you ? This game combat system are mediocore ad need fix. Or you jus want to fanboy to the dev ? -
Idk why you make this thread if dev didnt read it.
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dev need to focus on fixing things, and add core feature before that.
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1. when AI trade to trading depot, you get 30 % of profit are fine. however you can take the goods in the storage (transfer cargo) so you will get extra money. (however the goods like, jewelry, war robots, spice, etc are OP). i got 200 mil from that one trading depot. also habitat do the same. 2. AI afk to find dock. the point that if AI gone AFK, the trading will not go on. you have to ram them near the dock. 3. resource depot didn't replenish after i buy their materials. its like 4 hour. why they exist in first place ? to counter this exploit, the trading depot resource must not transferable to player. but will decay by civilian. we need to add civilian to do the resource decay, habitat provide those civilian. however civilian need food, water ETC. as long they happy, the faster the resource decay. add civilian quarter to increase resource decay too. note : casino able to make civilian happy. unhappy civilian will revolt, and take over the station. as for resource depot, how to make them useful ?
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Legendary Hyperspace Overloader! [spoiler alert]
Hellatze replied to Uthael's topic in General Discussion
uh ? the description didnt say that. just like that exceptional part. -
its worked well.
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i match x and y axis. i didnt find anything.
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Legendary Hyperspace Overloader! [spoiler alert]
Hellatze replied to Uthael's topic in General Discussion
Its a garbage and should be destroyed. The same as legendary object detector. -
Well duh. Trade are safest way to gain money. If you want hard profit are pirate hunt. Or killing station. Makr sure kill the expensive ones. Dont forget to brand. Or leave and get in sector. To hit station like pinata. It wont asset as stolen goods. 100 mil in my pocket.
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where is moderator. also there is troll who use dev name for them to shield them self. (like fanboy, but defense to game so he will think he was right. despite the fact he is trolling.)
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guide to kill player ships (better enemy)
Hellatze replied to Hellatze's suggestion in Suggestions & Idea Voting
i create a difficult enemy and interesting ones, not creating artificial difficulty. the enemy should able to create variety of war, and unsuspecting player who get "locked" should observe before fight. there is no warning in fight. fighting enemy in this game are a joke. just have 800 m/s and shield then jump. you survive.