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Wanderer

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Everything posted by Wanderer

  1. Wanderer

    Fighter feedback

    Cant you order stations not to buy or sell goods?
  2. What does it change when it carries the name RPG or not? If its the character, i agree on the ship being it or the drone being it and controlling the ship from the drone or so. But what does it matter if there's a caracter or not? To be on topic: i think they should just make found guns reproducible and made guns less good, but too change the research factory bcs thats one of the big points wich need improvement.
  3. Although i do agree that there's a problem with this, i do not like your idea's, save for 2, wich is practically the complex mod. It would be nice if you could make new factorys on a station, perhaps this could follow the slot system: a station can have more weapons the bugger it gets, with additional factorys for every additional upgrade slot you get. Buying maps ruins the need for exploration and 1 i just dont like, so i only agree with 2 :/
  4. Its indeed to fast to just built them, as it is a bit rediculous... maybe add a small built time/turret, wich increases with rarity?
  5. As an idea for the bug posted by devious, i would like to see built time added to turrets being built at turret factory's, as it would counter the entire problem of quickly crafting dozens and dozens of turrets and selling them for a lot of money. I dont mind the selling part, but you shouldnt be instantly given the turrets, as it would take time to assemble them. Then its still possible to make money, but not that quickly and that easy.
  6. Are there 5 possibility's, possibly less if you are in the outer regions, a tab for equipment, turrets, fighters, torps and the weird satelites? It has been like that before, i think, but then they still need to rename it i guess?
  7. Wanderer

    Turret block

    I indeed agree that the turret block not that nice looks and that it breaks up the hull :-\ maybe just have it visible in build mode, but nonexisting whilst playing, with the turret on the visual area? Or 2 versions, one with armor look and one with hull look, although you can change that with turret base, so its not a big problem.
  8. Nice idea! I would love that in the game
  9. Doesnt matter, if you grab a tech 56 gun (x5) and go to the outer regions, its stil random af and would yield the same random stats as it would in the core
  10. I quite like the idea, its certainly something that would add something new to the game, although there is a problem: most asteroids aren't within 1,5 km distance between each other. So for built turrets it may work, but found ones would probably be less usefull... maybe it would be something nice for pd though? So one can focus on multiple fighters and actually do something instead of just picking away one by one those dodges... anyways, i like the idea, whatever use it might get
  11. Yeah its broken, really broken... like destroying station after station is not good... sometimes, near the barrier you get 11 miljoen xanion or so wreckages, and then all you need is a good amount of salvagingstuff to completely destroy it, or a few to just go for the generators etc.
  12. Has already been suggested, turned out to be not a good idea to most people See "ship building", started by beel to see the discussion, its on the third page of suggestions
  13. Just the one you attack, as only civilian ships cause rep loss.
  14. I agree something like this would be nice, but not high priority. I would recommend you to use giant stone blocks, wich dont need crew and give a lot of hp for a low cost, to make the ship ultraheavy and get it to slow down quickly and accelerate really slowly
  15. No if you put in 5 leggys, you get a single leggy back and its as random as anything. Anyways, the quality upgrade has always been like that, but quality says nothing about a turret. They might be better in percentages, but less rare ones may have some good ones in there too, and they come in way faster... so low qualityguns can just outdo a better one, because its just random af.
  16. You mean the onces you are gathering, the blue and green one just dissapearing in your ship or the ones that float there in space? Bcs i would say you are just out of range, but if it isnt that, idk. If it are those green and blue ones, its probably a bug indeed.
  17. You can't indeed just say pouf i made some turrets, you can however glitch in the mats to built infinite turrets if you want.
  18. Maybe try going to options, keybindings and see if you can find anything there. Verdraaide bromvlieg... :-\
  19. Loot follows you with a certain speed i believe, and if you are flying harder than that, it will follow you untill you slow down and it can catch you or you jump out.
  20. Last time i played, there was even this weird thing that you got one of the ai artifacts for every player in the sector, so if there were 4 players everyone got 4 artifacts, and on your own you only got 1, so it was just: get as many people in your group, all switch to sector and voila, lots and lots of artifacts.
  21. Yeah but it doesnt make sence, as they still hit 100% in your aiming circle... that seems a hit far streched to be honest...
  22. No it doesnt a bigger torpedo storage has the same amount of torps it can hold as a smaller one made out of the similar material. A bigger doesnt do anything, or i've missed a patchnote.
  23. That's so nice!!! No more torpedo firing at the first guy you see and click at!
  24. No, torpedo size isnt anything special i think, but they arent the same as how much space they take up, right?(otherwise its just how much torpcargo they take up) Because i would think size would be useless or it would be taken into account when shooting it down. Bigger target is easier to hit... but i dont think the tube has to be the size or bigger than the to be fired torp. You could test it out in creative i guess, maybe /run Entity():addScript("lib/entitydbg.lua") would help in order to get the torps without having to find them
  25. Maybe for the upgrades, you could just say civiele vuurleiding + 4 or militaire vuurleiding + 4 or so, a bit far stretched, but it would be clear? For the turrets however, and certainly with the coax guns, that wouldnt work. For those, i think the best translations have already been suggested, the platform, geschut and stuff Do the coax guns have the same issue or do they have a different translation?
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