Runningman Posted February 1, 2017 Share Posted February 1, 2017 I recently installed the "manger" script from http://www.avorion.net/forum/index.php/topic,642.0.html on my linux dedicated server. Now I have issues with steam networking on server startup: Wed Feb 1 15:31:19 2017| Enabled Traces: Wed Feb 1 15:31:19 2017| Avorion server Beta 0.10.2 r7392 running on Ubuntu 16.04.1 LTS starting up in "/home/steam/.avorion/galaxies/avorion_galaxy" Wed Feb 1 15:31:19 2017| CPU: Intel(R) Xeon(R) CPU E5-2640 v3 @ 2.60GHz 4 Cores Wed Feb 1 15:31:19 2017| name: Zeus Wed Feb 1 15:31:19 2017| seed: H5ZifblM9d Wed Feb 1 15:31:19 2017| port: 27000 Wed Feb 1 15:31:19 2017| max online players: 10 Wed Feb 1 15:31:19 2017| save interval: 600 Wed Feb 1 15:31:19 2017| broadcast interval: 5 Wed Feb 1 15:31:19 2017| max loaded sector time: 300 Wed Feb 1 15:31:19 2017| weak update: yes Wed Feb 1 15:31:19 2017| worker threads: 4 Wed Feb 1 15:31:19 2017| difficulty: Beginner Wed Feb 1 15:31:19 2017| infiniteResources: no Wed Feb 1 15:31:19 2017| collision: 1 Wed Feb 1 15:31:19 2017| access list: Blacklist Wed Feb 1 15:31:19 2017| public: yes Wed Feb 1 15:31:19 2017| authentication: yes Wed Feb 1 15:31:19 2017| listed: no Wed Feb 1 15:31:19 2017| steam networking & authentication: yes Wed Feb 1 15:31:19 2017| administrators: 'admin' Wed Feb 1 15:31:19 2017| Warning: Command status has not been assigned to a user group. Wed Feb 1 15:31:19 2017| Starting up 4 worker threads. Wed Feb 1 15:31:19 2017| SteamGameServer_Init call failed Wed Feb 1 15:31:19 2017| Error starting steam-based networking. Defaulting to standard TCP/UDP protocols. Wed Feb 1 15:31:19 2017| Further steam-related error messages can be safely ignored. When doing an update with the "manager update" command, I saw that it downloaded a small portion of a patch. Login on the server is possible, but is taking more time to connect now. Before using the script and starting the game manually with "screen ./server.sh" I did not have such an issue. Any tips or advice ? Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted February 1, 2017 Boxelware Team Share Posted February 1, 2017 Can you run it from the command line does it work there? If yes, then it's a problem with loaded libraries, you'll have to make sure the game finds the steamclient.so file. If not, please post the output from the command line, steam prints these errors to the command line, not the logs. Link to comment Share on other sites More sharing options...
Runningman Posted February 1, 2017 Author Share Posted February 1, 2017 Running from the command line works. I copied the linux64/steamclient.so to the directory where the "manger" script is, that helped. thanks! Link to comment Share on other sites More sharing options...
Surrogard Posted March 22, 2017 Share Posted March 22, 2017 Hi Koonschi, I have a similar problem. I copied the steamclient.so into the bin directory and where the server is started (where the server.sh is, currently manual in a screen session). Listed server version: 0.11.0.7783 [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. FillInMachineIDInfo took a total of 3 milliseconds SteamGameServer_Init call failed Error starting steam-based networking. Falling back to standard TCP/UDP protocols. The server will not be authenticated via Steam and won't show up in public server lists. WARNING: The fallback TCP/UDP protocols are deprecated and potentially UNSAFE! If you're running a dedicated server, this is HIGHLY discouraged! Use steam networking instead; Enable with --use-steam-networking 1 Server startup complete. /stop Server is shutting down. Saving settings... Saving script values... Saving factions... Saving sectors... Saving jumping ships... Saving groups... Saving settings... waiting for unfinished sector generation jobs... waiting for unfinished sector save jobs... shutting down networking... cleaning up communicators... waiting for unfinished sector generation jobs... waiting for unfinished sector save jobs... shutting down galaxy... shutting down faction database... shutting down sector database... cleaning up timers... Server shutdown successful. gameserver@host1:~/Steam/SteamApps/common/Avorion$ ls Documentation GLEW_License.txt bin client.sh data license.txt runServer.sh server.sh steamclient.so trace.log gameserver@host1:~/Steam/SteamApps/common/Avorion$ ls bin Avorion AvorionServer libsteam_api.so steam_appid.txt steamclient.so gameserver@host1:~/Steam/SteamApps/common/Avorion$ file bin/steamclient.so bin/steamclient.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=21038ccd9304e7e000595a04d1c83a287d784067, not stripped gameserver@host1:~/Steam/SteamApps/common/Avorion$ file bin/AvorionServer bin/AvorionServer: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=348be70482fd133e568247244d2344a469da041f, not stripped Link to comment Share on other sites More sharing options...
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