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Operation Exodus last beacon spawning out of bounds


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  • Boxelware Team

The destination is actually fixed and inside the bounds, gimme a sec...

 

Enter this command (just copy-paste it) in the chat:

/run package.path = package.path .. ";data/scripts/lib/?.lua"; local OperationExodus = require("story/operationexodus"); local a, b, c, d = unpack(OperationExodus.getCornerPoints()); print (a.x, a.y); print (b.x, b.y); print (c.x, c.y); print (d.x, d.y);

 

This will print the coordinates of all possible corner points for operation exodus to the scripting console. The console can be opened with the ' key. If that doesn't work, you can remap that key in the control bindings. Pick the one that is closest to you and go there.

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Thanks, that worked. The map marker and the previous beacon was way off.

In the meanwhile I tried my own thing and managed to spawn the beacon and the wreckages in a different sector by running the mission script manually, but went back to confirm that the script you wrote worked too and pointed me to the right position.

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