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Ship Destroyed while entering sector


Coovargo

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Looks like I might have been placed inside an asteroid or some other massive entity for this to happen. Ship had 300K armor and 900K shields and I warped to a friendly sector (Xanion area), I was destroyed immediately before anything came up. Another possibility is I spawned and the aliens spawned at the exact same time, and by possibility of the location randomizer, the exact same place. There's nothing that could kill this ship instantly in these sectors. Even with pirates or Xsotan (If that's right) I can sit there for a couple minutes before they get my shields down. Suppose I'll turn off collision damage for now. 100+ hours on that poor ship.

 

Server:

Thu Feb 02 05:42:59 2017| Player Coovargo moved to sector (-91:-151)from (-99:-142)

Thu Feb 02 05:42:59 2017| scheduled save for sector (-91:-151), 0xe240a20, entities: 560

Thu Feb 02 05:42:59 2017| saving sector (-91:-151)

Thu Feb 02 05:42:59 2017| scheduled save for sector (-90:-154), 0x2803ae70, entities: 90

Thu Feb 02 05:42:59 2017| sector (-91:-151) saved to "C:\Users\Ryan\AppData\Roaming\Avorion\galaxies\dedicated_server\sectors\-91_-151"

Thu Feb 02 05:42:59 2017| saving sector (-90:-154)

Thu Feb 02 05:42:59 2017| sector (-90:-154) saved to "C:\Users\Ryan\AppData\Roaming\Avorion\galaxies\dedicated_server\sectors\-90_-154"

Thu Feb 02 05:42:59 2017| scheduled save for sector (-99:-142), 0x2803a860, entities: 2054

Thu Feb 02 05:42:59 2017| saving sector (-99:-142)

Thu Feb 02 05:42:59 2017| <> You have no sector selected.

Thu Feb 02 05:42:59 2017| sector (-99:-142) saved to "C:\Users\Ryan\AppData\Roaming\Avorion\galaxies\dedicated_server\sectors\-99_-142"

Thu Feb 02 05:43:15 2017| <> Your ship was destroyed and you'll be returned to your home sector.

 

Client:

 

Thu Feb 02 05:42:58 2017| <> Jump route calculated.

Thu Feb 02 05:43:04 2017| GL DBG: MEDIUM PERFORMANCE API 131186: Buffer performance warning: Buffer object 111 (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.

Thu Feb 02 05:43:04 2017| GL DBG: MEDIUM PERFORMANCE API 131186: Buffer performance warning: Buffer object 109 (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.

Thu Feb 02 05:43:19 2017| <> You have no sector selected.

Thu Feb 02 05:43:20 2017| <> Your ship was destroyed and you'll be returned to your home sector.

Thu Feb 02 05:43:20 2017| <Server> Your Ship Harvester has been destroyed!

Thu Feb 02 05:43:20 2017| <Server> A small group of alien ships appeared!

Thu Feb 02 05:43:29 2017| <> You were destroyed and returned to your home sector.

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I went to the previous sector and located my ship. It appears that my ship warped in while partially inside of an asteroid and was destroyed. The enemy assault that occurred at the same time was about 30KM away.  Should this even be possible?

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it might be if the ship was large enough. I know that on multi-player if you go through wormholes (at least while another player is on the opposite side)and get delayed loading screens because of latency, but your ship disappears it will continue on flying with the speed you entered the wormhole on the other side, until your client loads into the system at which point you'll have no velocity and be at the normal spawn from a wormhole.

 

Similar death to the convo screen drift, uncontrollable collisions.

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Interesting. I jumped into the sector and I was moving at speed prior. No gates or wormholes. Could it drop me in without setting my velocity to zero? I thought warping automatically brought velocity to zero. Even my last ship that took 3 minutes to slow down would always be going 0m/s when my screen came up. It would make sense. I don't think I would survive an impact with an asteroid at 1000m/s and there's one massive enough nearby that would have stopped me dead. Its a fairly dense asteroid field the ship was in, it could have just deflected to its resting position.

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Your ship probably was at 0 velocity, but your controls were still configured to flying forwards, which it probably did during the loading screen. This will be fixed with the upcoming patch.

 

You are absolutely correct Koonschi. The damage on the ship after locating it would be very consistent with this method of destruction. Just a few destroyed blocks on the nose of the ship. Thank you for all your hard work.

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  • 3 months later...

Seems like not fixed, players on my server experience that bug often enough. There are not so much info in server log, but after taking screenshots from players I'm sure this is it.

 

2017-05-08 16-14-19| scheduled save for sector (-152:-423), 0xb0a61a90, entities: 1395

2017-05-08 16-14-19| saving sector (-152:-423)

2017-05-08 16-14-20| sector (-152:-423) saved to "C:\Avorion\FarHopeSector\sectors\-152_-423"

2017-05-08 16-14-20| Player Вор Холодильников moved to sector (-152:-423)from (80:-146) server time taken for change: 431ms

2017-05-08 16-14-20| <> You were destroyed and returned to your reconstruction site.

2017-05-08 16-14-20| scheduled save for sector (80:-146), 0x1bbed2f0, entities: 1180

2017-05-08 16-14-20| saving sector (80:-146)

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Your ship probably was at 0 velocity, but your controls were still configured to flying forwards, which it probably did during the loading screen. This will be fixed with the upcoming patch.

After little investigation I found that it happened just because of desync and high client ping. Tryed to jump having "W" pushed with high linear velocity looking in asteroid, and jump was successful, nothing exploded. Sry for false report.

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