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Adonis

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  1. you can delete any core blocks and base the whole design off an engine or random hull block if you want, just turn off safe mode and make sure you do the tiny details later.
  2. it might be if the ship was large enough. I know that on multi-player if you go through wormholes (at least while another player is on the opposite side)and get delayed loading screens because of latency, but your ship disappears it will continue on flying with the speed you entered the wormhole on the other side, until your client loads into the system at which point you'll have no velocity and be at the normal spawn from a wormhole. Similar death to the convo screen drift, uncontrollable collisions.
  3. yeah i just rammed my massive cargo freighter i was hauling 30million creds of warheads in into the police cruiser that stopped me, because of the dialog drift... long story shortened. police cruiser was plastered like a bug on my windshield and i was warp jammed into the system
  4. yeah it's a known issue that has a high priority to be fixed
  5. lol and with what crew are you going to be flying a ship you build anywhere??? costs more to repair in space as patchwork repairs would cost, oh and thirdly they are just broke making excuses.
  6. I've not had the experience of building with Avorion yet, but I wanted to ask: With access to Avorion, which systems would you make out of Trinium and which of Avorion? Would you make your armor of Ogonite? Would you use Trinium for integrity field generators and such (where material doesn't seem to make much difference), while using Avorion for power generation? Trinium makes the best hangers, crew quarters, cargo bays, engines, and thrusters. Oganite has the best armor hp per volume, but can be replaced with trinium if you don't care for density and just want weight as it's about half the armor at half the weight. Avorion makes the best power systems hands down, so for example you use less space on shield generators for the same space spent on them at a lighter weight than you can get with xanion. This applies for power blocks like hyperspace cores, power generators, batteries, processors. Edit: regarding integrity generators, i'm still unsure on the coverage mechanic, but i'll test it with different blocks to see if the progression is there like other powered blocks Edit2: Seems Integrity generators are based on the volume of the block used so it doesn't matter what material it's made from regarding sze of the field created. Just cost/weight should be taken into consideration.
  7. That's a fair point, they are so easy to kill anyway it's hard to tell without a health display for active fighter squadrons
  8. I Agree, I don't want to be making 100's of millions instantly however demand is demand. Competition keeping supplies up and more active competition with the ai would reduce yields. That being said, upkeeps on crews for larger vessels are expensive and I really don't find myself having that 150million+ credit for very long.
  9. also the range of history is whatever systems you have traveled between, so increased jump range can be beneficial when trading if you are lazy like me and don't make notes of system goods as you jump around
  10. It's not simple to source all the parts and also the very center has stuff that makes those legendary guns look like jokes. Now if you are willing to sit in a system for hours and transport goods between facilities and gather tons of parts for it why not have them be powerful?
  11. Trinium makes the best non scaling components because of its' mass like hangers, crew quarters, cargo holds, engines, and thrusters already, and then for electronics you want avorion>xanion>naonite. Armor is just a decision based on volume for hp oganite gives high hp/volume at the expense of mass so a same sized block of oganite is about twice hp of trinium at double the weight so it's a decision on whether you want hp or maneuver ability. Personally I prefer better shield ship designs because you can scale the hp with subsystems and use trinium based hulls with oganite covering key parts internally to stop railgun fire, Making them faster. Considering that cap ships require thousands of crew you can get multiple ticks over a million credits so being able to move fast and stop near stations to drop loot is much preferred to brick status.
  12. Scientific notation, for me, isn't the problem and is as easy as it gets in English lest I have to match 50 zeroes. I'd just like there to be a stat because only the mass being listed doesn't really give anyone a good understanding of how many more blocks you need.
  13. Anyone else have their fighters drop down to 0-2 durability if they launch them and return them to the bay, or am I doing something wrong like an idiot? If Idiot is still maintained and I'm just a casualty of a bug I guess I'll search through the bug reports to see if it's posted.
  14. 15x6 +2 = 92 + 1 of whatever you aren't filling in, maybe ??? edited for correct legendary turret amount
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