Laserzwei Posted April 8, 2017 Author Share Posted April 8, 2017 01:19:42:559 [OOSP][0.9_7c] can't do single process: Gold This can only happen, if the mod started and works correctly. It does not explain why it tells you to update the version. I highly recommend sending me both: client- and serverlLog, as I asked you in my private message. Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted April 9, 2017 Share Posted April 9, 2017 2017-04-09 09-01-32| [OOSP][0.9_7c] can't do single process: Energy Tube Serverlog line 1050 clientlog_2017-04-09_08-39-41.txt serverlog_2017-04-09_09-00-39.zip Link to comment Share on other sites More sharing options...
Laserzwei Posted April 9, 2017 Author Share Posted April 9, 2017 01:19:42:559 [OOSP][0.9_7c] can't do single process: Gold This can only happen, if the mod started and works correctly. It does not explain why it tells you to update the version. I highly recommend sending me both: client- and serverlLog, as I asked you in my private message. I did not send you a private message- This is a mistake by me. By accident I mistook you for Crispy_Top_Hat. Here is a summary of what is happening: On the Client we see: everything is fine 2017-04-09 09-01-24| [OOSP][0.9_7c] Version check on Client 2017-04-09 09-01-24| <Server> OOSP version received and validated: [0.9_7c] . OOSP is activated for you! On the Serverside: 2017-04-09 09-00-43| [OOSP][0.9_7c] Tickhandler starts at: 11873430 . . . 2017-04-09 09-01-32| [OOSP][0.9_7c] dCheck passed . . . 2017-04-09 09-01-32| [OOSP][0.9_7c] Version Check 2017-04-09 09-01-32| [OOSP][0.9_7c] Processing Version: [0.9_7c] false 2017-04-09 09-01-32| [OOSP][0.9_7c] Player Andy-Blackknight Logged in with the correct version of OOSP: [0.9_7c] 2017-04-09 09-01-32| [OOSP][0.9_7c] Andy-Blackknight has been activated. 2017-04-09 09-01-32| [OOSP][0.9_7c] Player: Andy-Blackknight entered sector with: 0 more player(s) 2017-04-09 09-01-32| [OOSP][0.9_7c] timestamp aquired: 11405139 2017-04-09 09-01-32| [OOSP][0.9_7c] update shipyard: Aul'iiiiw 2017-04-09 09-01-32| [OOSP][0.9_7c] update shipyard +: 23456.95 2017-04-09 09-01-32| [OOSP][0.9_7c] Solar Power Plant S Otcuej 2017-04-09 09-01-32| [OOSP][0.9_7c] Ressources reduce to: 4691.39 2017-04-09 09-01-32| [OOSP][0.9_7c] Garbage Storage Space reduces to: 4691.39 2017-04-09 09-01-32| [OOSP][0.9_7c] can't do single process: Energy Cell 2017-04-09 09-01-32| [OOSP][0.9_7c] Fusion Core Factory S Wisbeelai 2017-04-09 09-01-32| [OOSP][0.9_7c] can't do single process: Energy Tube 2017-04-09 09-01-32| [OOSP][0.9_7c] 2/9 Factories/Stations 2017-04-09 09-01-32| [OOSP][0.9_7c] Sector: 184:274 needed 5ms for Production catch-up . . . 2017-04-09 09-01-52| [OOSP][0.9_7c] Processing Version: nil true Your installation of OOSP works the way it's intended. Your Version check passes without any obstructions. Can't do single process: ... This simply tells you that the factory is either missing cargospace or ingredients: Solar Power Plant S Otcuej, doesn't have enough cargo capacity for more energycells Fusion Core Factory S Wisbeelai, is missing Energy Tubes (and maybe other ingredients!) If a factory needs updates this will show up: [OOSP][0.9_7c] The Factory is x processes behind. [OOSP][0.9_7c] add x of ware Link to comment Share on other sites More sharing options...
noahwn Posted April 10, 2017 Share Posted April 10, 2017 I just want to say that it is really annoying not being able to even SEE the download for this mod when you aren't a member. From the outside it looks like a bug; no download links yet no one complaining. The way I see it: put on github or some equivalent OR acknowledge in your original posts that forum membership is a requirement to download your mods. Like some kind of "how to download my mod" Obviously you can see benefits to putting on both, such as, people being able enjoy your mods in case either site is down (and they WILL be down at some point). Link to comment Share on other sites More sharing options...
Laserzwei Posted April 11, 2017 Author Share Posted April 11, 2017 I just want to say that it is really annoying not being able to even SEE the download for this mod when you aren't a member. From the outside it looks like a bug; no download links yet no one complaining. The way I see it: put on github or some equivalent OR acknowledge in your original posts that forum membership is a requirement to download your mods. Like some kind of "how to download my mod" Obviously you can see benefits to putting on both, such as, people being able enjoy your mods in case either site is down (and they WILL be down at some point). It's an easy anti-cracked-games blocker. You found out how to get it- I assume others will too. Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted April 13, 2017 Share Posted April 13, 2017 01:29:12:944 could not execute function 'generate' in '"data/scripts/server/generatesector.lua"': 01:29:12:946 modfiles/scripts/hooks.lua:34: attempt to index global 'config' (a boolean value) 01:29:12:947 stack traceback: 01:29:12:948 modfiles/scripts/hooks.lua:34: in function 'onGenerateAsteroidFieldHook' 01:29:12:949 data/scripts/lib/SectorGenerator.lua:284: in function <data/scripts/lib/SectorGenerator.lua:272> 01:29:12:950 (...tail calls...) 01:29:12:952 data/scripts/sectors/loneshipyard.lua:58: in function 'generate' 01:29:12:953 data/scripts/server/generatesector.lua:37: in function <data/scripts/server/generatesector.lua:18> 01:29:12:954 01:29:12:955 Setting script "data/scripts/server/generatesector.lua" to invalid. 01 Link to comment Share on other sites More sharing options...
Laserzwei Posted April 14, 2017 Author Share Posted April 14, 2017 01:29:12:944 could not execute function 'generate' in '"data/scripts/server/generatesector.lua"': 01:29:12:946 modfiles/scripts/hooks.lua:34: attempt to index global 'config' (a boolean value) 01:29:12:947 stack traceback: 01:29:12:948 modfiles/scripts/hooks.lua:34: in function 'onGenerateAsteroidFieldHook' 01:29:12:949 data/scripts/lib/SectorGenerator.lua:284: in function <data/scripts/lib/SectorGenerator.lua:272> 01:29:12:950 (...tail calls...) 01:29:12:952 data/scripts/sectors/loneshipyard.lua:58: in function 'generate' 01:29:12:953 data/scripts/server/generatesector.lua:37: in function <data/scripts/server/generatesector.lua:18> 01:29:12:954 01:29:12:955 Setting script "data/scripts/server/generatesector.lua" to invalid. 01 Are you using this mod: http://www.avorion.net/forum/index.php?topic=3055.0 Mine Corp ? Link to comment Share on other sites More sharing options...
detsuo04 Posted April 14, 2017 Share Posted April 14, 2017 So I installed this mod via the instructions for a single player game (not on server) and my mining ship only mines while I am in the sector. So Is there anything i can do to fix this? Link to comment Share on other sites More sharing options...
Laserzwei Posted April 14, 2017 Author Share Posted April 14, 2017 So Is there anything i can do to fix this? I never heard you could fix something that works as intended. No really this mod only applies to stations. Link to comment Share on other sites More sharing options...
Wilponderoci Posted April 14, 2017 Share Posted April 14, 2017 So Is there anything i can do to fix this? I never heard you could fix something that works as intended. No really this mod only applies to stations. lololololol :) 8) 8) 8) :o :o :o 8) 8) 8) ??? ??? ??? You can, every single time you leave the sector your mining ship is in, select the sector your mining ship is in, as if you are going to jump to it, and it will load. Meaning it will mine when you are not there. As of right now that is the only way to benefit from having your ships in a different sector than the one you are currently in. My advice? You should take all your ships with you as you jump. Find a nice place to mine... Hold up there for a while. Repeat. Profit. PS.... There is TONNES AND TONS OF METRIC FUCKING TONxzzzS OF INFO IN THIS FORUM... Seek the knowledge and you shall be rewarded! <3 Link to comment Share on other sites More sharing options...
detsuo04 Posted April 16, 2017 Share Posted April 16, 2017 So Is there anything i can do to fix this? I never heard you could fix something that works as intended. No really this mod only applies to stations. lololololol :) 8) 8) 8) :o :o :o 8) 8) 8) ??? ??? ??? You can, every single time you leave the sector your mining ship is in, select the sector your mining ship is in, as if you are going to jump to it, and it will load. Meaning it will mine when you are not there. As of right now that is the only way to benefit from having your ships in a different sector than the one you are currently in. My advice? You should take all your ships with you as you jump. Find a nice place to mine... Hold up there for a while. Repeat. Profit. PS.... There is TONNES AND TONS OF METRIC FUCKING TONxzzzS OF INFO IN THIS FORUM... Seek the knowledge and you shall be rewarded! <3 That is awesome thank you, Yea I misread the mod description, I am sorry for that. on a side note, if a station is always working while you are away, do they earn a profit for you constantly? or is it impractical to make a station just to use as a passive store front to npc's? Link to comment Share on other sites More sharing options...
TrixX Posted April 18, 2017 Share Posted April 18, 2017 It works on entry to a sector, not passively all the time. So you'll gain the bonus when you revisit the sector after time has passed. I'm not sure it affects trade at the moment. Link to comment Share on other sites More sharing options...
Kilep Posted April 22, 2017 Share Posted April 22, 2017 Hello there, my friend and I want to play this game with your mod. Sadly that we both are too dumb to find the download button. Yeah, sounds stupid, it is stupid. In this case, I need some help. "3 mins later" I found it... Link to comment Share on other sites More sharing options...
ArdentLobster Posted April 22, 2017 Share Posted April 22, 2017 I'm going to admit it and say I'm a little confused on the installation process. I understand (now) that I need to extract the contents of the data folder within the zip into the data folder in the installation directory, but where are the server directories? I see no scripts or other such folders when I look in the appdata/roaming/etc. area, where the saves for the dedicated server are. Am I missing something obvious, or did some file structures change between mod release and a recent update? Link to comment Share on other sites More sharing options...
Laserzwei Posted April 22, 2017 Author Share Posted April 22, 2017 Am I missing something obvious, or did some file structures change between mod release and a recent update? You are missing something obvious: You are not running a dedicated Server. Therefore the guide for Server-Owner/-hoster: and Client don't apply to you. Following the instructions of Singleplayer is enough. No fumbling in the appdata/roaming/Avorion-folder is required. Link to comment Share on other sites More sharing options...
nexitem Posted April 26, 2017 Share Posted April 26, 2017 The first thread is a bit confusing, Does this mod need to be installed on the client AND server or just server? Link to comment Share on other sites More sharing options...
Laserzwei Posted April 26, 2017 Author Share Posted April 26, 2017 The first thread is a bit confusing, Does this mod need to be installed on the client AND server or just server? on both Link to comment Share on other sites More sharing options...
nexitem Posted April 26, 2017 Share Posted April 26, 2017 Out of curiosity, Why does it require a client side installation? I'm in no means a programmer but I like to know why you had to do it like this. Good mod though! This is exactly what we need so trading makes more sense. Link to comment Share on other sites More sharing options...
Laserzwei Posted April 26, 2017 Author Share Posted April 26, 2017 Out of curiosity, Why does it require a client side installation? I'm in no means a programmer but I like to know why you had to do it like this. Good mod though! This is exactly what we need so trading makes more sense. If a Player (or Entity, however this mod doesn't add one to an Entity) has a Script attched it needs to be available on both the client and the server. Link to comment Share on other sites More sharing options...
CYBER_KOTLETA Posted May 26, 2017 Share Posted May 26, 2017 This mod keeps telling me to update to 0.9.7_c I have already done that and I am still getting that message. Is there something I am missing? I have sent you a PM. You can always PM me with possible bugs or installation issues. i have this problem too(( Link to comment Share on other sites More sharing options...
Laserzwei Posted May 27, 2017 Author Share Posted May 27, 2017 This mod keeps telling me to update to 0.9.7_c I have already done that and I am still getting that message. Is there something I am missing? I have sent you a PM. You can always PM me with possible bugs or installation issues. i have this problem too(( Crispy never answered me, so I have no idea if the problem persists.(I didn't get contacted about it either.) Make sure you have installed the mod correctly: Installation Guide Singleplayer: Extract the "data"-folder in the zip file into your <installdir>\Avorion\data Folder. If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[. Leave the "client" folder untouched. Server-Owner/-hoster: Extract the "data"-folder in the zip file into your <installdir>\Server\data Folder. <installdir>\Server\ should contain server.bat and launcher.bat. Then you're in the correct directory. If ther is a folder called "data within <installdir>\Server\data you did it wrong :-[. Leave the "client" folder untouched. Client: You don't want to use this mod in Singleplayer, but your friends play it on a server? You also fear it will interfere with the other awesome mod you found on the forum? Your Calls have been heard! Go into the Client folder. There is also a folder called "data". Extract THIS "data"-folder into your <installdir>\Avorion\data Folder. If you are asked to replace server.lua or claim.lua you did not choose the data folder within the client folder. If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[. * You may only follow one of the guides above. There are circumstances where: "Update your version (Tell me what is written in these brackets) to [0.9.7_c]. OOSP is deactivated for you! " might be shown even though it gets later activated. If it at some point shows: "OOSP version received and validated: [0.9.7_c]. OOSP is activated for you! " You can ignore all previous warnings! Link to comment Share on other sites More sharing options...
CYBER_KOTLETA Posted May 28, 2017 Share Posted May 28, 2017 This mod keeps telling me to update to 0.9.7_c I have already done that and I am still getting that message. Is there something I am missing? I have sent you a PM. You can always PM me with possible bugs or installation issues. i have this problem too(( Crispy never answered me, so I have no idea if the problem persists.(I didn't get contacted about it either.) Make sure you have installed the mod correctly: Installation Guide Singleplayer: Extract the "data"-folder in the zip file into your <installdir>\Avorion\data Folder. If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[. Leave the "client" folder untouched. Server-Owner/-hoster: Extract the "data"-folder in the zip file into your <installdir>\Server\data Folder. <installdir>\Server\ should contain server.bat and launcher.bat. Then you're in the correct directory. If ther is a folder called "data within <installdir>\Server\data you did it wrong :-[. Leave the "client" folder untouched. Client: You don't want to use this mod in Singleplayer, but your friends play it on a server? You also fear it will interfere with the other awesome mod you found on the forum? Your Calls have been heard! Go into the Client folder. There is also a folder called "data". Extract THIS "data"-folder into your <installdir>\Avorion\data Folder. If you are asked to replace server.lua or claim.lua you did not choose the data folder within the client folder. If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[. * You may only follow one of the guides above. There are circumstances where: "Update your version (Tell me what is written in these brackets) to [0.9.7_c]. OOSP is deactivated for you! " might be shown even though it gets later activated. If it at some point shows: "OOSP version received and validated: [0.9.7_c]. OOSP is activated for you! " You can ignore all previous warnings! mod is working, but this "Update your version to [0.9.7_c]. OOSP is deactivated for you! " annoys me. its constantly Link to comment Share on other sites More sharing options...
Laserzwei Posted May 29, 2017 Author Share Posted May 29, 2017 mod is working, but this "Update your version to [0.9.7_c]. OOSP is deactivated for you! " annoys me. its constantly If the mod doesn't tell you that it is activated, then the mod is not working! That is why I designed the message to be annoying- so everybody gets to know something is wrong. Please send me your server- and client-Log, so I can see what circumstances lead to this message. They are located in (Windows): %appdata%/roaming/Avorion/clientlog yyyy-mm-dd hh:mm:ss.txt %appdata%/roaming/Avorion/galaxies/<your galaxy name>/serverlog yyyy-mm-dd hh-mm-ss.txt Link to comment Share on other sites More sharing options...
Hammelpilaw Posted June 27, 2017 Share Posted June 27, 2017 OOSP is a vanilla feature as of version 0.12 r8487(beta). Therefore the mod won't be continued! In vanilla >0.12 every player gets few sectors wich are active. But all the npc factorys are inactive, also if the player got many sectors with factorys there are not many that are always online. On our server we still run this mod, that really improves trading in the galaxy a lot, npc factorys would not produce much without it. I vote for continue this mod. Also it was very easy to me to merge it into current beta version, you could still stop continueing this mod when it gets harder to merge it into the current versions ;) Link to comment Share on other sites More sharing options...
Noxxvel Posted July 29, 2017 Share Posted July 29, 2017 Hello how actualy this mod works? I add it on alredy live server what i must to do to make him work. Sorry for my bad eng. Link to comment Share on other sites More sharing options...
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