Kage Posted February 6, 2017 Share Posted February 6, 2017 I've been digging through the game files and have been unable to find any way of creating modded turrets; it appears they are all hard coded. Has anyone else had more success? Link to comment Share on other sites More sharing options...
Albert_Eichel Posted February 6, 2017 Share Posted February 6, 2017 Don´t know if it helps... but take a look at Steam\SteamApps\common\Avorion\data\scripts\entity\merchants\turretfactory.lua Link to comment Share on other sites More sharing options...
Tiberiumkyle Posted February 7, 2017 Share Posted February 7, 2017 Been poking at that file myself, most of it seems to be working, cept for range. There's already a bug report going on that not working. Link to comment Share on other sites More sharing options...
DarkPaapi Posted February 7, 2017 Share Posted February 7, 2017 That file is a mess. The program should fill out the not specified parameters with default but it won't so its failing badly. Probably the best idea to merge it with the research factory, make it like drop in an exiting turret or modul and with an investment you can buff the stats. Or you can make a copy of one. Link to comment Share on other sites More sharing options...
BAMcSH_ Posted February 7, 2017 Share Posted February 7, 2017 You can create turrets by defining a TurretTemplate and instantiating it on a ship or other entity with the Entity():addTurret() function (which I have a dedicated post explaining the functionality of) Link to comment Share on other sites More sharing options...
3xpl0it Posted February 8, 2017 Share Posted February 8, 2017 There are some ways to get what you want, just keep looking and learning. Link to comment Share on other sites More sharing options...
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