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Demo Game crash main menu screen


Runewell

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Hiya,

 

I have been looking through the forums and on the internet but I have not been able to find a solution to this problem. I do get a notification about the OpenGL compatibility with an on board laptop card (advice to report issues), however according to the minimum requirements I should be able to run this game. I have tried to update my drivers and have been messing with it all day, but alas all is updated to the max.

 

That said, here's the problem: When I load up the game, it loads and goes to the opening screen, a random ship gets loaded and the game locks up, opens up a CMD screen and writes "addr2line is not recognized...", closes the CMD screen and does it =/= 20 times.

 

System specifications

 

 

(I am aware it's not a good laptop, but it should still run)

 

HP Pavilion g6-1150sd Notebook PC

 

VIDEO CARD

Radeon HD 6470M

Intel® HD Graphics Family

 

CPU

Intel® Core i5-2410M CPU @ 2.30GHz (4 core)

 

RAM

4.0 GB

 

 

 

Clientlog Fri Feb 10 13-01-26 2017

 

Fri Feb 10 13:01:26 2017| Client Beta Demo 0.8.5 r4408, running on Windows 7.

Fri Feb 10 13:01:26 2017| CPU: GenuineIntel 4 Cores

Fri Feb 10 13:01:26 2017| Getting display mode... ok

Fri Feb 10 13:01:26 2017| Current display mode: 1366 x 768

Fri Feb 10 13:01:26 2017| Creating settings... loading... ok

Fri Feb 10 13:01:26 2017| Creating client window...Creating window, w: 1366, h: 768... ok

Fri Feb 10 13:01:28 2017| Creating GL context... ok

Fri Feb 10 13:01:28 2017| Setting window mode WindowedSeamless... ok

Fri Feb 10 13:01:28 2017| Creating client window ok

Fri Feb 10 13:01:28 2017| Init shader level... ok

Fri Feb 10 13:01:28 2017| Init rendering... starting rendering... initialize...OpenGL Context Information:

Fri Feb 10 13:01:28 2017| Version: 3.1

Fri Feb 10 13:01:28 2017| VersionString: 3.1.0 - Build 8.15.10.2476

Fri Feb 10 13:01:28 2017| Vendor: Intel

Fri Feb 10 13:01:28 2017| Renderer: Intel® HD Graphics Family

Fri Feb 10 13:01:28 2017| GLSL Version: 1.40  - Intel Build 8.15.10.2476

Fri Feb 10 13:01:28 2017| Init GLEW... ok

Fri Feb 10 13:01:28 2017| Init Debug Message Callback...No debug information callbacks available.

Fri Feb 10 13:01:28 2017|  ok

Fri Feb 10 13:01:28 2017| Set VSync... ok

Fri Feb 10 13:01:28 2017| Secure BackBuffer... ok

Fri Feb 10 13:01:28 2017| Init Canvas...Create canvas of size 1366 x 768... ok

Fri Feb 10 13:01:28 2017| Init Canvas ok

Fri Feb 10 13:01:28 2017| Init Refraction Texture... ok

Fri Feb 10 13:01:28 2017| Init Post Processing... ok

Fri Feb 10 13:01:28 2017| Init Debug Renderers... ok

Fri Feb 10 13:01:28 2017| Rendering initialized

Fri Feb 10 13:01:28 2017| Init rendering ok

Fri Feb 10 13:01:28 2017| Check problematic drivers...Intel onboard graphics detected.These devices' OpenGL drivers can cause trouble with Avorion, since it's still in an early stage.

Fri Feb 10 13:01:28 2017| If you run into graphics issues, please report them as a bug so we can fix them.

Fri Feb 10 13:01:28 2017| Avorion will still try to run and do its best.

Fri Feb 10 13:01:56 2017|  ok

Fri Feb 10 13:01:56 2017| Init loading screen... ok

Fri Feb 10 13:01:56 2017| Draw first loading screen..."data\shaders\text.vert":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\text.frag":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\text.vert" + "data\shaders\text.frag":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\PostProcessing/brightnesspass.frag":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\basic2D.vert" + "data\shaders\PostProcessing/brightnesspass.frag":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:56 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:01:56 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\PostProcessing/blurX.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\basic2D.vert" + "data\shaders\PostProcessing/blurX.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\PostProcessing/blurY.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\basic2D.vert" + "data\shaders\PostProcessing/blurY.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\PostProcessing/addbloom.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017| "data\shaders\basic2D.vert" + "data\shaders\PostProcessing/addbloom.frag":

Fri Feb 10 13:01:57 2017| No errors.

Fri Feb 10 13:01:57 2017|  draw... ok

Fri Feb 10 13:01:57 2017| Init SFX... ok

Fri Feb 10 13:01:57 2017| Init Input... ok

Fri Feb 10 13:01:57 2017| Init GameInput... ok

Fri Feb 10 13:01:57 2017| Init Main Menu...main menu seed: 255

Fri Feb 10 13:02:01 2017| "data\shaders\stars.vert":

Fri Feb 10 13:02:01 2017| No errors.

Fri Feb 10 13:02:01 2017| "data\shaders\stars.frag":

Fri Feb 10 13:02:01 2017| No errors.

Fri Feb 10 13:02:01 2017| "data\shaders\stars.vert" + "data\shaders\stars.frag":

Fri Feb 10 13:02:01 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\darkenstarfield.frag":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\basic3D.vert" + "data\shaders\darkenstarfield.frag":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\billboard.vert":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\nebula.frag":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:02 2017| "data\shaders\billboard.vert" + "data\shaders\nebula.frag":

Fri Feb 10 13:02:02 2017| No errors.

Fri Feb 10 13:02:05 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:05 2017| No errors.

Fri Feb 10 13:02:05 2017| "data\shaders\starnoise.frag":

Fri Feb 10 13:02:05 2017| No errors.

Fri Feb 10 13:02:05 2017| "data\shaders\basic3D.vert" + "data\shaders\starnoise.frag":

Fri Feb 10 13:02:05 2017| No errors.

Fri Feb 10 13:02:06 2017| "data\shaders\billboard.vert":

Fri Feb 10 13:02:06 2017| No errors.

Fri Feb 10 13:02:06 2017| "data\shaders\darknebula.frag":

Fri Feb 10 13:02:06 2017| No errors.

Fri Feb 10 13:02:06 2017| "data\shaders\billboard.vert" + "data\shaders\darknebula.frag":

Fri Feb 10 13:02:06 2017| No errors.

Fri Feb 10 13:02:07 2017| "data\shaders\billboard.vert":

Fri Feb 10 13:02:07 2017| No errors.

Fri Feb 10 13:02:07 2017| "data\shaders\backgroundsun.frag":

Fri Feb 10 13:02:07 2017| No errors.

Fri Feb 10 13:02:07 2017| "data\shaders\billboard.vert" + "data\shaders\backgroundsun.frag":

Fri Feb 10 13:02:07 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\lensflare.frag":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\basic3D.vert" + "data\shaders\lensflare.frag":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\gasgiantsurface.frag":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:08 2017| "data\shaders\basic3D.vert" + "data\shaders\gasgiantsurface.frag":

Fri Feb 10 13:02:08 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\clouds3D.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert" + "data\shaders\clouds3D.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\asteroidbeltsurface.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert" + "data\shaders\asteroidbeltsurface.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\skybox.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert" + "data\shaders\skybox.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\sun.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert" + "data\shaders\sun.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\planet.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\gasgiant.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\planet.vert" + "data\shaders\gasgiant.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\asteroidbelt.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic3D.vert" + "data\shaders\asteroidbelt.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\texturedcolor.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:11 2017| "data\shaders\basic2D.vert" + "data\shaders\texturedcolor.frag":

Fri Feb 10 13:02:11 2017| No errors.

Fri Feb 10 13:02:12 2017|  ok

Fri Feb 10 13:02:12 2017| Init Music... ok

Fri Feb 10 13:02:12 2017| Client initialized

Fri Feb 10 13:02:12 2017| "data\shaders\basic2D.vert":

Fri Feb 10 13:02:12 2017| No errors.

Fri Feb 10 13:02:12 2017| "data\shaders\monocolor.frag":

Fri Feb 10 13:02:12 2017| No errors.

Fri Feb 10 13:02:12 2017| "data\shaders\basic2D.vert" + "data\shaders\monocolor.frag":

Fri Feb 10 13:02:12 2017| No errors.

Fri Feb 10 13:02:13 2017| "data\shaders\depth.vert":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:13 2017| "data\shaders\usercolor.frag":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:13 2017| "data\shaders\depth.vert" + "data\shaders\usercolor.frag":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:13 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:13 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:13 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:13 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:13 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:13 2017| "data\shaders\blocks/block.vert":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:13 2017| "data\shaders\blocks/plating.frag":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:13 2017| "data\shaders\blocks/block.vert" + "data\shaders\blocks/plating.frag":

Fri Feb 10 13:02:13 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/armor.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert" + "data\shaders\blocks/armor.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/engine.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert" + "data\shaders\blocks/engine.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/housing.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:14 2017| "data\shaders\blocks/block.vert" + "data\shaders\blocks/housing.frag":

Fri Feb 10 13:02:14 2017| No errors.

Fri Feb 10 13:02:15 2017| "data\shaders\blocks/block.vert":

Fri Feb 10 13:02:15 2017| No errors.

Fri Feb 10 13:02:15 2017| "data\shaders\blocks/thruster.frag":

Fri Feb 10 13:02:15 2017| No errors.

Fri Feb 10 13:02:15 2017| "data\shaders\blocks/block.vert" + "data\shaders\blocks/thruster.frag":

Fri Feb 10 13:02:15 2017| No errors.

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertexEx]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

Fri Feb 10 13:02:15 2017| Error: EXCEPTION_ACCESS_VIOLATION

Fri Feb 10 13:02:16 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000003c920a0 2>&1

Fri Feb 10 13:02:16 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 00000000044993b4 2>&1

Fri Feb 10 13:02:17 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 000000000449aaec 2>&1

Fri Feb 10 13:02:17 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000003d3cb1d 2>&1

Fri Feb 10 13:02:18 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000003d3d5f1 2>&1

Fri Feb 10 13:02:18 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000003d3d631 2>&1

Fri Feb 10 13:02:18 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000000bc57a2 2>&1

Fri Feb 10 13:02:19 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 00000000007ce9ed 2>&1

Fri Feb 10 13:02:19 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 000000000059457c 2>&1

Fri Feb 10 13:02:20 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000000541568 2>&1

Fri Feb 10 13:02:20 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000000535c3c 2>&1

Fri Feb 10 13:02:21 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000000536d01 2>&1

Fri Feb 10 13:02:21 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 000000000040310d 2>&1

Fri Feb 10 13:02:22 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avorion.exe" 0000000000cffe8f 2>&1

Fri Feb 10 13:02:22 2017| exec addr2line -i -e "C:\Games\AvorionDemo\bin\Avo

 

 

 

Some added information, in the main screen there is the ship/station and this yellow shadow like glitch right before the CMD --> crash happens. I have tried turning the sound off, all the graphics off and deleted the ini files.

 

I don't expect the game to run on this laptop, but you asked in the pop-up to report regarding OpenGL and Intel graphics.

 

Regardless, any help would be appreciated.

 

Cheers.

 

Edit: Avorion Demo v0.8.5

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Thank you,

 

I have tried that but it yields the same result.

 

Managed to capture the menu screen when the CMD window spams in the background before the crash.

 

Screenshot:

 

vTBsVcP.png

 

 

I'll continue to see if I can get it to work. But at this stage, if all obvious options are not the issue, I feel it might be because the driver is outdated (and not updatable).

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Well, I managed to get the game running, but I've done so in an uncontroversial way.

Leaving this information here for the desperate:

 

Forced a different video driver, from AMD HD 6450m to AMD Radeon HD 7400M Series with the drivers from Guru3d. Downloaded the AMD_12.101.2.1 version.

 

Then I got an error message "LoadLibrary failed with error 126".

Fixed this by opening CMD typing: "cd /d c:\windows/system32" and then typed "copy atio6axx.dll atiogl64.dll"

 

This solved it for me. Please don't mess around with system files if you do not know how to restore things to the way you found it in case things go badly.

 

Conclusion, my issue seemed to be an OpenGL issue and outdated drivers with no updates. Solved it via this crude way.

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