So I have seen some posts of people asking what's going on in zones you aren't in, other people complaining about how zones work when you're not in them, and I think I saw something that the devs are working on what is happening with zones you aren't in. Mainly has to do with player founded stations not working unless you're in the zone it resides in.
Time stamps on zones.
So the game makes a save file when you enter a new zone right? In that file, everything that is going on gets saved. What stations there are, how many ships there are, the inventory of the stations, station/ship/asteroid locations, and other things. I don't know if it already does this, but why not also save a time of when you leave. When you return, the inventory of all stations AI and player changes based off the time stamp difference between when you left, and when you returned.
Hypothetically let's say a station makes (or acquires in the case of a trade station) a solar panel every 30 seconds, and 25 are sold off to AI ships every 30 minutes. In 30 minutes, the station would make 60 solar panels, while 25 would be sold off. After an hour there would be 70, 2 hours = 140, 3 hours = 210, and so on.
In the game though none of that is actually going on.
You return to the station after being away from it for 3 hours and 32 minutes. The game would see this difference, and automatically add the appropriate supply to the station of 274 solar panels. That way you don't return to a station after a long time, and one of their supplies still be empty
For player controlled stations, the income needs to be a separate system/program than the sector, that way it's still producing income for you, even though the sector isn't active. Production should work the same way though as AI stations, based off the time stamp difference.
Just a thought that I thought I would share. I actually know next to nothing about how the game works/runs/operates. Knowing me, I had an obvious thought that the devs are all "well no shit sherlock".
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Nozeron
So I have seen some posts of people asking what's going on in zones you aren't in, other people complaining about how zones work when you're not in them, and I think I saw something that the devs are working on what is happening with zones you aren't in. Mainly has to do with player founded stations not working unless you're in the zone it resides in.
Time stamps on zones.
So the game makes a save file when you enter a new zone right? In that file, everything that is going on gets saved. What stations there are, how many ships there are, the inventory of the stations, station/ship/asteroid locations, and other things. I don't know if it already does this, but why not also save a time of when you leave. When you return, the inventory of all stations AI and player changes based off the time stamp difference between when you left, and when you returned.
Hypothetically let's say a station makes (or acquires in the case of a trade station) a solar panel every 30 seconds, and 25 are sold off to AI ships every 30 minutes. In 30 minutes, the station would make 60 solar panels, while 25 would be sold off. After an hour there would be 70, 2 hours = 140, 3 hours = 210, and so on.
In the game though none of that is actually going on.
You return to the station after being away from it for 3 hours and 32 minutes. The game would see this difference, and automatically add the appropriate supply to the station of 274 solar panels. That way you don't return to a station after a long time, and one of their supplies still be empty
For player controlled stations, the income needs to be a separate system/program than the sector, that way it's still producing income for you, even though the sector isn't active. Production should work the same way though as AI stations, based off the time stamp difference.
Just a thought that I thought I would share. I actually know next to nothing about how the game works/runs/operates. Knowing me, I had an obvious thought that the devs are all "well no shit sherlock".
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