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DougJunior

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Everything posted by DougJunior

  1. The speed is a know bug when some people would read before posting. And yeah the AI using of weapons and using there ship in a more efficient way would be nice. But current there are other problems to solve and the dev works on it. A system like from the depths that configures it self with the equipment would be nice and for people with more depth control can manually set this stuff up. Atack range. Max range to enemy's Minimal range before running Run when shield or HP is under ... Or even stuff like working as group to destroy a enemy would be nice.
  2. You can only take the ships in the next sector that they can work on. Current only a mod for single player can calculate the away tint. But not sure if this works for ships to.
  3. The idear is like I said nice. But it's a block game with no round blocks. I am OK with that. The problem with that effects is that they need could power and you get later hit so massive that you most times have only a stream of project tiles. Maybe you find a moder that can make this or even make it self.
  4. Yeah that Thema is really a problem. Current there is a mod for single player that calculates the away time and gives you your money when you reenter a system. Problem is that this system can not work on a server or you have load pikes with that and a enemy can not really build there systems up when you have damaged them. Easyest way would be to calculate with ticks in 5 min internally or something all stuff that goes on in every sector and update even with that the battles. Problem is we don't talk over 100 or 200 system like in X. Will see how the dev solve this problem with creativity. And I think there are already 5 other thread about this.
  5. Hi I think the idear is not bad. But it would be more nice to have the color based on enemy's weapon material and type. Green laser gives a green Corona on shield when hit etc.
  6. Blaine when you would readed the beta patch logs you would have seen that this bug is fixed to and you even have become a retro burn icon for help when you need it.
  7. The problem with the break trust is fixed with the new beta branch. You can archive now nice and easy 100 to 200 m/s Brakel with some small thrusters
  8. There are already 2 mod that allow you to set your ships and fighters to Auto salvage the complete sector. I would only love to see something. Like Auto atack my target or defend against nearest enemy or fighter.
  9. When you want your result that the complett ship gets not killed by a glims on a astroid, dont equip a integrity fields. And when you think you can select them by hand, you never build a ship bigger than a tank....
  10. I mean a fighter build out the highest tier minerals, bsp. avorion xanion etc. With that you need the minerals to repoduce the fighter. The idear to have diffrent hulls like, small fighter, normal fighter and heavy fighter, with diffrent atribute bonus and malus would be a idear to. SMall fighter 100 hp space 3,bonus 15% faster movment and bonus to maneuvering. Normal fighter 150 hp space 6 no bonus heavy fighter 200hp, space 8 -15 % movent and maneuver malus... With the hull the size of the used docking space goes up and how many you can storage, same think with engines. THe fighters should be bigger than a little drone.
  11. There is already a way to sort turrets by damage. This is currently only possible in the inventory. Because in building menus the items get sorted by minerals and rarity. For more information about turrent damage. There are already min 1 or 2 mods that give you advanced information about this. [Mod] Detailed Turret Tooltipshttp://www.avorion.net/forum/index.php/topic,1635.30.html
  12. I think he means that is a little stupid to Lose a complete ship when you strive a astroid with 1 block and the complete ship gets destroyed when the 1 block only could break up. Or the block with his attached section. When you ran a asteroid frontal or with the side it makes no difference but by brushing only a asteroid it's that you deal a little stupid.
  13. Not sure what you mean with you false hopes but you have posted 3 thinks and it not half of them are 24h online. Only think too what I agree is that we need something like thx button or thump up for showing mod or builder that we like there stuff without a commentary or even that we want this feature to in this section.
  14. You have 1/4 pyramid this should work to... It's in the lines with 3 poly form
  15. Would this maybe a way to replace this passiv Auto repair function. With small drone bay and a operator room. With that you could also switch the repair laiser out. You need to get near enjoy a other ship that you drones can repair them. Could cost some resources but only 1/10 or something like this. Even block replacing should be possible that the repair all button saves you not all the time.
  16. When you make the fighter self replicating or even make them possible to build them self you need a system that the people not start directly to build the best fighter. My idear would be to say that a drone/fighter need 3 to 5 components with that components you can build a custom fighter. Engine weapons (miner/ laser/ salvage/ railgun/...),hull, cockpit, energy systems. To get this module you have to collect from killed drones/fighter blueprints for this parts. Or you can buy from stations and merchant. Parts from this blueprint or for a good sum a complete blueprint. The higher the system should be more blueprint are need or they drop lower. With that you need only the possibility to give turrets the command to aim with higher priority on fighter bombers etc. Giving fighters the ability to penetrate shields like in gradious space battle you get a massive boost for fighter use and defense systems. Even stuff like anti fighter and anti bomber builds.
  17. Hi i really Love this game. But by flying around with bigger ships and even fast ships i starting to miss some Features from other games. One of MySQL Most Problems ist sometimes to finden the enemy when they are near under 5k Meter. Then i think, where is My used navball from x3 with his simple Design where You can find all. You have this feature even in eve, x3, freelancer, Kerbal,... Something like in x3 would be enjoy to orientate. After not finding the navball I look for my list with current objects around, but it is also missing. Small list with icon, name, distance and a color code like current to see if enemy's or not. The feature with the second window for looking on target is there already. Filter for stations, ships, wracks (and maybe as extra module) and when installed the asteroids and hidden object would be great. As 4 entry for wracks and astroid would be the minerals they are in to sort for them. Increased range in astroid finding would be appreciated. Because current you find them with eye faster than with module. Like in eve where you search for area with high density and mine what you can before you get overrun. The last think what should be easy to implement is a less used feature from x3 where you can hide and show a basic axis from the system with nsow and small lines for bigger object s to see how far they are away from axis.
  18. Ok sry Not have Seen it. And is there a way for the Lock Feature?
  19. Nice Mode. Could You make it possible that You can say only turrents or Moduls and only stuff with quality to or with Level Green, pink etc? Would be nice advance. Somethink that i miss really in this game is to Mark stuff AS Blocked, or how sayed that it can Not ussed from Amy System and that You Not even can sell it without unblocking.
  20. Looked somethink in the Mod section and found this Mod http://www.avorion.net/forum/index.php/topic,1917.0.html This Trading System Look to 90℅ Like yours with only a grafic Update to identifi the Crew and stuff netter.
  21. Only used to VB, but would is Not be the easyest way to Use the current AS config and give the User somethink Like in Minecraft where You can Use multiple Mods and create your own "Packs". For that the besten was would bei that You Start a Launcher that "builds" the config by every Start New. This was the Moder can pecifice where there Code should Go in and what need to bei from the Standard Code should Not loader in. This way You make Like a Lego System (modular System) where every User can Switch in and Out there Mods. Start Mod Launcher. Change the config, Starts the game. Close game. Config Back to Basic and exit. This should with relace Text in config a easy way. This way You See to when Mods try to Use the space and You See what works and what Not. Sex for my Bad english but i Hope You can understand what i meant.
  22. Nice think. Had current Not time to Test it. Is it possible with this Mod to Transfer a specific Level of crew. That i can Take my Tier 3 Crew in a Transport frighter and Go and Level only the low Tier Crew.
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