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A few Suggestions and or Implementations


Noninnervate

Suggestion

  • First of all I would like to say I love this game! and i know there is a lot of stuff to come but there is a lot to learn from EVE Online so here is just a few things. The possibility is high that these have already been suggested and or in the process for future updates.
     
    Differentiation between Turrets and Fighters/Drones
    Right now I feel fighters are worthless at this point in time due too their AI and Movement speed and many other things here are a few bullet points.
     
    • +Making a choice between Fighters or Turrets

Note: I'm not saying prevent turret users from access to fighters, but make fighters far superior to non focused fighter ships.

  • +Fighter Chips[reduces turret points] (Fighter limit, Speed, Damage, Targeting Range, Mining/Salvaging, Shield or Hull repair amounts)

  • -Remove the ship sizes of Fighters (Too complicated) instead just have a basic limit

Note: i.e. A Turret ship can house 5 Fighters and a Fighter ship can house 20 (to make up for the lack of turrets)

 

Weapons

  • Chips for Weapons
  • Missiles should always be seekers (with no penalty)
  • Missiles velocity needs to be way faster
  • Missiles should be able to be out ran (if not chipped for missiles)
  • Railguns/Missiles need to be the longest ranged weapon (base, non chipped)

 

 

Misc Suggestions

 

  • Increase interaction distance range to 1 (currently around .25)
  • Increase docking range to .5 (currently 0)
  • Increase Mining/Salvaging range to 2 (currently around 1 or less)
  • Allow ship orders from the map (To have your ships catch up or jump their way to your location)
  • Allow for random spawn locations/distance from Gates and Worm Holes
  • Regeneration of Ore
  • Make Player mined ore more impactful (value of ore, could give players a reason to travel back to the starter zone for lower tier ore)(Muliplayer)
  • Decrease salvaging or increase mining (Salvaging generates 1000% more ore then mining)

Note: I can gather ore from wrecks and wrecked stations so much faster that mining isn't even an option

 

Possible Bugs

 

  • AI Escort ships stop at Gates/Worm Holes (only yourself and 1 other ship will enter, others will stop following)
  • Entered a Worm hole to be met with a clump of 20 asteroids in the spawn area (almost died haha!)

 

Possible Alliance update material

Information is a bit limited at the moment.

 

  • Maybe 2 or more uncontrollable factions, for those not interested in creating your own

Note: You can join a main faction for whatever reason and help with complete domination of the map

  • 1 or 2 damage immune trading centers with high security where all factions go
  • Shipyards with 3 or more player made ships (Player owned system)
  • [New building] Freight Yard (Storage/Freighter building/Management) (Player owned system)

Note: I'm not sure how player driven you want space trucking to be.

  • Diplomacy (Establishing trade materials, Military assistance, Intel)(Player owned systems)
  • Taking control over AI sectors (by force or diplomacy)

^ Wont allow me to delete  >:(

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