Stormrage Posted September 29, 2018 Share Posted September 29, 2018 Could you please re-upload the uninstall script? BTW, it is a truly awesome mod! I'm only afraid of future incompatibility with newer Avorion versions. Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 4, 2018 Author Share Posted December 4, 2018 Version 1.5.1 --Updated SectorSpecifics file --Fixed Version info https://github.com/dirtyredz/Regenerative-Asteroids/releases/download/v1.5.1/Regenerative-Asteroids-v1.5.1.zip Link to comment Share on other sites More sharing options...
dadavid2009 Posted December 18, 2018 Share Posted December 18, 2018 Hi, i dont know if it still up to date but nothing seams to happen :/ i have put all files in the right place and did not have a ''mod'' folder before so i dont know if it could be the problem? Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 18, 2018 Author Share Posted December 18, 2018 Hi, i dont know if it still up to date but nothing seams to happen :/ i have put all files in the right place and did not have a ''mod'' folder before so i dont know if it could be the problem? Having a mod fold is dependent on having specific mods installed or not, default Avorion has no mods folder. if the mod is installed properly the galaxy will randomly spawn regenerative sectors. ( you wont notice anything until you explore) Alternatively you can verify the mod is working if you have permissions to the commands and can use /regen [start/stop/now/set] while watching the console interface in game (') key usually opens it. If you are receiving errors or the commands are not working then we will need to diagnose whats going on. Link to comment Share on other sites More sharing options...
dadavid2009 Posted December 18, 2018 Share Posted December 18, 2018 Thanks for your fast reply , so i took a screen shot of what happen it seams like there is an error https://ibb.co/Z6Y4Jb0 Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 18, 2018 Author Share Posted December 18, 2018 Thanks for your fast reply , so i took a screen shot of what happen it seams like there is an error https://ibb.co/Z6Y4Jb0 1.5.2 update https://github.com/dirtyredz/Regenerative-Asteroids/releases/download/v1.5.2/Regenerative-Asteroids-v1.5.2.zip --Fixes bad print command What i get for changing something after ive finished my tests...... Link to comment Share on other sites More sharing options...
dadavid2009 Posted December 18, 2018 Share Posted December 18, 2018 Wow awesome man :D it work ! you sould update your donation link it give me : page not found, when click it :P Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 18, 2018 Author Share Posted December 18, 2018 Wow awesome man :D it work ! you sould update your donation link it give me : page not found, when click it :P Ah yeah ive been busy, im actuall;y updating the whole website. if you navigate to dirtyredz.com then use the links to get to the donate page it will work Link to comment Share on other sites More sharing options...
Nihlus Posted December 21, 2018 Share Posted December 21, 2018 I wonder, would this mod work with AI ships mining in a sector as well? Link to comment Share on other sites More sharing options...
dadavid2009 Posted December 21, 2018 Share Posted December 21, 2018 I wonder, would this mod work with AI ships mining in a sector as well? Yes it work ! that why i like this mod :D Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 21, 2018 Author Share Posted December 21, 2018 My only question is does the sector regenerate when commanding ships to enter the sector via the galaxy map. I have not tested this since that feature came out. I'm guessing it doesn't since the code is dependent on a "player" entering the sector. ( I have yet to look if the new patch makes that distinction ) Only question is how would you test this ?!? once you the player enter to check the sector would regenerate. If anyone has any idea's on this let me know thanks. Link to comment Share on other sites More sharing options...
cathodd Posted December 23, 2018 Share Posted December 23, 2018 The only way I can think of is to mine out all the resource roids in a sector, then leave (taking all your ships with you), then send your miners back and tell them to mine. If they get anything then it should be working that way. The only obvious answer I can see really. Link to comment Share on other sites More sharing options...
dadavid2009 Posted December 24, 2018 Share Posted December 24, 2018 Is there a way to clear out all roid ? because a got some sector with more than 2500 roid and its a bit laggy. Link to comment Share on other sites More sharing options...
Dirtyredz Posted December 24, 2018 Author Share Posted December 24, 2018 Is there a way to clear out all roid ? because a got some sector with more than 2500 roid and its a bit laggy. are they all non-minable roids? the configs default to a maximum of 1500 non-minable asteroids in a sector. Assuming the 2500 roids in one sector is a combination of the minable and non-minable I would set the 1500 config option lower to maybe 750 then force regen the sector with "/regen now" this will regenerate the minable and delete any non-minable until that 750 number is reached. I could look into adding other commands to deal specificaly with non-minable asteroids. thoughts? perhaps making expanding the mod to a general asteroid toolkit ? Link to comment Share on other sites More sharing options...
Th3MadMan0 Posted April 5, 2019 Share Posted April 5, 2019 I can't seem to get this to work, I've tried to troubleshoot the problem only to be met with failure, Is there anything you can do to assist me in these trying times? Link to comment Share on other sites More sharing options...
ChipPatton Posted April 26, 2019 Share Posted April 26, 2019 Is this mod still being developed? Link to comment Share on other sites More sharing options...
Tellace Posted May 4, 2019 Share Posted May 4, 2019 There was some word of an update for official mod support and API, because of that many mods' and their updates went on hiatus... It's getting stale waiting >:{ Link to comment Share on other sites More sharing options...
Protophim Posted September 6, 2019 Share Posted September 6, 2019 the mod is working on my server version 0.25.2 Link to comment Share on other sites More sharing options...
SirPhoenixBlood Posted September 18, 2019 Share Posted September 18, 2019 you know what would be nice is if we could take this scrip and put it into a space station that you can found and upgrade with money parts and ore and then use this scrip to spawn asteroids around that station and have miners go around mining them in that sector but the cost would have to be very high and also you would need to find the ore first Link to comment Share on other sites More sharing options...
FuryoftheStars Posted September 24, 2019 Share Posted September 24, 2019 If I understand the OP of the mod correctly, this allows resource asteroids to respawn when entering a sector, correct? Based on the dev reply in the below linked thread, is this even needed anymore? Or am I misunderstanding something? https://steamcommunity.com/app/445220/discussions/0/3211505894133543844/ Asteroids DO respawn. But the message has to be from a mod. We don't show any messages that asteroids respawned. Link to comment Share on other sites More sharing options...
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