Laserzwei Posted April 27, 2017 Author Share Posted April 27, 2017 Ah, yes, I've definitely removed the root block which was probably the tiny parts from the founding ship I used. Line 109-122 of the clientlog confirm my first guess. You could try and use a third factory, where you didn't remove the rootblock, as the start of your complex and add the solar-power-plant to it. That should be a workaround. Edit: You can turn DEBUGLEVEL to a lower number, if you wish. Link to comment Share on other sites More sharing options...
Baikal Posted April 30, 2017 Share Posted April 30, 2017 Having played X2 up to X3 Terran Conflict, seeing this makes me happy. This game somehow reminds me a lot of the X-Games actually. Good job. Link to comment Share on other sites More sharing options...
Laserzwei Posted May 1, 2017 Author Share Posted May 1, 2017 Having played X2 up to X3 Terran Conflict, seeing this makes me happy. This game somehow reminds me a lot of the X-Games actually. Good job. The X-Series was an inspiration for this game! Link to comment Share on other sites More sharing options...
Baron Posted May 8, 2017 Share Posted May 8, 2017 Hey Laserzwei! I'm loving this mod (and your others), but I still find that I can't buy/sell with my complexes even after you released the .86 update. And using the BetterTransfer : UI Upgrade mod, I can't actually transfer cargo or crew with complexes, either. The buttons will show up when I first select the complex and press F, but if I de-select and re-select them the buy/sell and transfer crew/cargo options are both not on the list. When clicking buy/sell it just does nothing, and when I open the crew/cargo transfer window it pops up normally, yet doesn't let any items move back and forth. Any ideas? Also, kudos for the great work so far! I love your ideas, and your inspiration from X3 really makes me see a ton of potential for this game. After ~1,000 hours of X3TC and AP, I'm ready for more! Link to comment Share on other sites More sharing options...
Laserzwei Posted May 8, 2017 Author Share Posted May 8, 2017 Hey Laserzwei! I'm loving this mod (and your others), but I still find that I can't buy/sell with my complexes even after you released the .86 update. And using the BetterTransfer : UI Upgrade mod, I can't actually transfer cargo or crew with complexes, either. The buttons will show up when I first select the complex and press F, but if I de-select and re-select them the buy/sell and transfer crew/cargo options are both not on the list. When clicking buy/sell it just does nothing, and when I open the crew/cargo transfer window it pops up normally, yet doesn't let any items move back and forth. Any ideas? Also, kudos for the great work so far! I love your ideas, and your inspiration from X3 really makes me see a ton of potential for this game. After ~1,000 hours of X3TC and AP, I'm ready for more! It sounds like one or both scripts crashed. Please check, if this might apply to you: - Having more than 15 goods in either the bought or sold List will crash the mod This behaivior is inherited from the vanilla tradingmanager.lua. WORKAROUND1: place some goods into the middle List (intermediates), BEFORE reaching 15 goods. WORKAROUND2: edit complextradingmanager.lua line 565 to for i = 1, 50 do --TODO increase and make dynamic This has the sideeffect of messing up the layout of the goods trading menu: Thank you [RF] Claymorel for testing this out. If it does not apply please send me a clientlog (%appdata%/roaming/Avorion), where you experienced this bug. Link to comment Share on other sites More sharing options...
Baron Posted May 8, 2017 Share Posted May 8, 2017 Wow, thanks for the prompt reply, Laser! I spent the evening reading through the forums, and I do believe you're right - both times it's happened, it's been after expanding my complex too large. I apologize, I hadn't read through both of your forums posts before I posted my issue. I'll give it a try today and let you know how it works. EDIT: Changing the limit for 15 to 50 worked perfectly, and allowed me to move my items from the sell list to the middle list. Thank you again, your help is greatly appreciated! Link to comment Share on other sites More sharing options...
Laserzwei Posted May 8, 2017 Author Share Posted May 8, 2017 I do what I can ;) Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted May 10, 2017 Share Posted May 10, 2017 2017-05-09 22-02-05| <Gaming-Network> Player Crodak hat die Galaxy verlassen, schade. 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender 2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender 2017-05-09 22-02-05| [OOSP][0.9_7c] Event unregisteration: 1 | 1 | 0 2017-05-09 22-02-05| [OOSP][0.9_7c] ======oos unloading Player Crodak====== 2017-05-09 22-02-05| [OOSP][0.9_7c] Crodak -86:21 2017-05-09 22-02-05| [OOSP][0.9_7c] timestamp: 51058942 for Sector -86:21 updated 2017-05-09 22-02-05| Player logged off: Crodak, index: 233: 2017-05-09 22-02-05| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-07| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158 2017-05-09 22-02-07| saving sector (-88:23) 2017-05-09 22-02-07| asm_UpdateTick 2017-05-09 22-02-07| asm_commandrequest 2017-05-09 22-02-07| <> Jump route calculated. 2017-05-09 22-02-07| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23" 2017-05-09 22-02-07| scheduled save for sector (-86:21), 0x1f031060, entities: 1176 2017-05-09 22-02-07| saving sector (-86:21) 2017-05-09 22-02-08| asm_UpdateTick 2017-05-09 22-02-08| asm_commandrequest 2017-05-09 22-02-08| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21" 2017-05-09 22-02-08| scheduled save for sector (-84:23), 0x47e3a010, entities: 681 2017-05-09 22-02-08| saving sector (-84:23) 2017-05-09 22-02-08| asm_UpdateTick 2017-05-09 22-02-08| asm_commandrequest 2017-05-09 22-02-09| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23" 2017-05-09 22-02-09| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104 2017-05-09 22-02-09| saving sector (-83:17) 2017-05-09 22-02-09| scheduled save for sector (48:-5), 0x11f2e3f30, entities: 149 2017-05-09 22-02-09| asm_UpdateTick 2017-05-09 22-02-09| asm_commandrequest 2017-05-09 22-02-10| scheduled save for sector (1:-22), 0xb5bb96a0, entities: 456 2017-05-09 22-02-10| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17" 2017-05-09 22-02-10| saving sector (48:-5) 2017-05-09 22-02-10| scheduled save for sector (-81:26), 0xb5bbb0e0, entities: 629 2017-05-09 22-02-10| sector (48:-5) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\48_-5" 2017-05-09 22-02-10| saving sector (1:-22) 2017-05-09 22-02-10| sector (1:-22) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\1_-22" 2017-05-09 22-02-10| saving sector (-81:26) 2017-05-09 22-02-10| scheduled save for sector (2:-24), 0xb5bbd840, entities: 324 2017-05-09 22-02-11| asm_UpdateTick 2017-05-09 22-02-11| asm_commandrequest 2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled. 2017-05-09 22-02-11| Steam authentication denied for 76561198076221479 2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled. 2017-05-09 22-02-11| sector (-81:26) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-81_26" 2017-05-09 22-02-11| saving sector (2:-24) 2017-05-09 22-02-11| sector (2:-24) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\2_-24" 2017-05-09 22-02-11| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588 2017-05-09 22-02-11| saving sector (-27:-15) 2017-05-09 22-02-11| scheduled save for sector (-86:21), 0x1f031060, entities: 1176 2017-05-09 22-02-12| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15" 2017-05-09 22-02-12| saving sector (-86:21) 2017-05-09 22-02-12| scheduled save for sector (-84:23), 0x47e3a010, entities: 681 2017-05-09 22-02-13| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158 2017-05-09 22-02-13| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21" 2017-05-09 22-02-13| saving sector (-84:23) 2017-05-09 22-02-13| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23" 2017-05-09 22-02-13| saving sector (-88:23) 2017-05-09 22-02-13| scheduled save for sector (97:-58), 0xfc39cf30, entities: 0 2017-05-09 22-02-13| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104 2017-05-09 22-02-13| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23" 2017-05-09 22-02-13| saving sector (97:-58) 2017-05-09 22-02-13| sector (97:-58) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\97_-58" 2017-05-09 22-02-13| saving sector (-83:17) 2017-05-09 22-02-14| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17" 2017-05-09 22-02-14| [OOSP][0.9_7c] Tickhandler stops at: 51058947 2017-05-09 22-02-14| Server is shutting down. 2017-05-09 22-02-14| Saving settings... 2017-05-09 22-02-14| Saving script values... 2017-05-09 22-02-14| Saving factions... 2017-05-09 22-02-27| Saving sectors... 2017-05-09 22-02-27| Saving jumping ships... 2017-05-09 22-02-27| scheduled save for sector (0:0), 0xe5e3b0, entities: 600 2017-05-09 22-02-27| saving sector (0:0) 2017-05-09 22-02-27| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\jumps.dat" 2017-05-09 22-02-28| Saving groups... 2017-05-09 22-02-28| Saving settings... 2017-05-09 22-02-28| waiting for unfinished sector generation jobs... 2017-05-09 22-02-28| waiting for unfinished sector save jobs... 2017-05-09 22-02-28| scheduled save for sector (-4:-2), 0x3ae988b0, entities: 36 2017-05-09 22-02-28| saving sector (-4:-2) 2017-05-09 22-02-28| sector (-4:-2) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-4_-2" 2017-05-09 22-02-28| scheduled save for sector (-3:-13), 0xfc399420, entities: 16 2017-05-09 22-02-28| saving sector (-3:-13) 2017-05-09 22-02-28| sector (-3:-13) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-3_-13" 2017-05-09 22-02-28| scheduled save for sector (44:-6), 0xfc398d90, entities: 1854 2017-05-09 22-02-28| saving sector (44:-6) 2017-05-09 22-02-29| sector (44:-6) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\44_-6" 2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-29| saving sector (104:-63) 2017-05-09 22-02-29| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-29| saving sector (104:-63) 2017-05-09 22-02-30| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-30| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-30| saving sector (104:-63) 2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-31| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-31| saving sector (104:-63) 2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-31| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588 2017-05-09 22-02-31| saving sector (-27:-15) 2017-05-09 22-02-32| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15" 2017-05-09 22-02-32| scheduled save for sector (0:0), 0x11f2e4c50, entities: 1175 2017-05-09 22-02-32| saving sector (0:0) 2017-05-09 22-02-33| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\0_0" 2017-05-09 22-02-33| scheduled save for sector (99:-64), 0xfc39b4f0, entities: 2448 2017-05-09 22-02-33| saving sector (99:-64) 2017-05-09 22-02-34| sector (99:-64) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\99_-64" 2017-05-09 22-02-34| shutting down networking... 2017-05-09 22-02-34| Ending authentication session of 76561198076221479 2017-05-09 22-02-34| UDP closed 2017-05-09 22-02-34| Server UDP: Connection closed 2017-05-09 22-02-34| cleaning up communicators... 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-36| Error: EXCEPTION_ACCESS_VIOLATION 2017-05-09 22-02-36| [1] ?? 4872416 2017-05-09 22-02-36| [2] ?? 4859345 2017-05-09 22-02-36| [3] ?? 4775333 2017-05-09 22-02-36| [4] ?? 4841003 2017-05-09 22-02-36| [5] ?? 4228432 2017-05-09 22-02-36| [6] ?? 4229837 2017-05-09 22-02-36| [7] ?? 4209072 2017-05-09 22-02-36| [8] ?? 11199359 2017-05-09 22-02-36| [9] ?? 4199416 2017-05-09 22-02-36| [10] ?? 4199707 2017-05-09 22-02-36| [11] BaseThreadInitThunk 140735715378020 2017-05-09 22-02-36| ist das von Complex? weil dann der server abgeschmiert ist Link to comment Share on other sites More sharing options...
Laserzwei Posted May 10, 2017 Author Share Posted May 10, 2017 2017-05-09 22-02-05| <Gaming-Network> Player Crodak hat die Galaxy verlassen, schade. 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff 2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender 2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender 2017-05-09 22-02-05| [OOSP][0.9_7c] Event unregisteration: 1 | 1 | 0 2017-05-09 22-02-05| [OOSP][0.9_7c] ======oos unloading Player Crodak====== 2017-05-09 22-02-05| [OOSP][0.9_7c] Crodak -86:21 2017-05-09 22-02-05| [OOSP][0.9_7c] timestamp: 51058942 for Sector -86:21 updated 2017-05-09 22-02-05| Player logged off: Crodak, index: 233: 2017-05-09 22-02-05| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-07| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158 2017-05-09 22-02-07| saving sector (-88:23) 2017-05-09 22-02-07| asm_UpdateTick 2017-05-09 22-02-07| asm_commandrequest 2017-05-09 22-02-07| <> Jump route calculated. 2017-05-09 22-02-07| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23" 2017-05-09 22-02-07| scheduled save for sector (-86:21), 0x1f031060, entities: 1176 2017-05-09 22-02-07| saving sector (-86:21) 2017-05-09 22-02-08| asm_UpdateTick 2017-05-09 22-02-08| asm_commandrequest 2017-05-09 22-02-08| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21" 2017-05-09 22-02-08| scheduled save for sector (-84:23), 0x47e3a010, entities: 681 2017-05-09 22-02-08| saving sector (-84:23) 2017-05-09 22-02-08| asm_UpdateTick 2017-05-09 22-02-08| asm_commandrequest 2017-05-09 22-02-09| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23" 2017-05-09 22-02-09| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104 2017-05-09 22-02-09| saving sector (-83:17) 2017-05-09 22-02-09| scheduled save for sector (48:-5), 0x11f2e3f30, entities: 149 2017-05-09 22-02-09| asm_UpdateTick 2017-05-09 22-02-09| asm_commandrequest 2017-05-09 22-02-10| scheduled save for sector (1:-22), 0xb5bb96a0, entities: 456 2017-05-09 22-02-10| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17" 2017-05-09 22-02-10| saving sector (48:-5) 2017-05-09 22-02-10| scheduled save for sector (-81:26), 0xb5bbb0e0, entities: 629 2017-05-09 22-02-10| sector (48:-5) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\48_-5" 2017-05-09 22-02-10| saving sector (1:-22) 2017-05-09 22-02-10| sector (1:-22) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\1_-22" 2017-05-09 22-02-10| saving sector (-81:26) 2017-05-09 22-02-10| scheduled save for sector (2:-24), 0xb5bbd840, entities: 324 2017-05-09 22-02-11| asm_UpdateTick 2017-05-09 22-02-11| asm_commandrequest 2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled. 2017-05-09 22-02-11| Steam authentication denied for 76561198076221479 2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled. 2017-05-09 22-02-11| sector (-81:26) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-81_26" 2017-05-09 22-02-11| saving sector (2:-24) 2017-05-09 22-02-11| sector (2:-24) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\2_-24" 2017-05-09 22-02-11| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588 2017-05-09 22-02-11| saving sector (-27:-15) 2017-05-09 22-02-11| scheduled save for sector (-86:21), 0x1f031060, entities: 1176 2017-05-09 22-02-12| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15" 2017-05-09 22-02-12| saving sector (-86:21) 2017-05-09 22-02-12| scheduled save for sector (-84:23), 0x47e3a010, entities: 681 2017-05-09 22-02-13| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158 2017-05-09 22-02-13| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21" 2017-05-09 22-02-13| saving sector (-84:23) 2017-05-09 22-02-13| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23" 2017-05-09 22-02-13| saving sector (-88:23) 2017-05-09 22-02-13| scheduled save for sector (97:-58), 0xfc39cf30, entities: 0 2017-05-09 22-02-13| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104 2017-05-09 22-02-13| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23" 2017-05-09 22-02-13| saving sector (97:-58) 2017-05-09 22-02-13| sector (97:-58) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\97_-58" 2017-05-09 22-02-13| saving sector (-83:17) 2017-05-09 22-02-14| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17" 2017-05-09 22-02-14| [OOSP][0.9_7c] Tickhandler stops at: 51058947 2017-05-09 22-02-14| Server is shutting down. 2017-05-09 22-02-14| Saving settings... 2017-05-09 22-02-14| Saving script values... 2017-05-09 22-02-14| Saving factions... 2017-05-09 22-02-27| Saving sectors... 2017-05-09 22-02-27| Saving jumping ships... 2017-05-09 22-02-27| scheduled save for sector (0:0), 0xe5e3b0, entities: 600 2017-05-09 22-02-27| saving sector (0:0) 2017-05-09 22-02-27| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\jumps.dat" 2017-05-09 22-02-28| Saving groups... 2017-05-09 22-02-28| Saving settings... 2017-05-09 22-02-28| waiting for unfinished sector generation jobs... 2017-05-09 22-02-28| waiting for unfinished sector save jobs... 2017-05-09 22-02-28| scheduled save for sector (-4:-2), 0x3ae988b0, entities: 36 2017-05-09 22-02-28| saving sector (-4:-2) 2017-05-09 22-02-28| sector (-4:-2) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-4_-2" 2017-05-09 22-02-28| scheduled save for sector (-3:-13), 0xfc399420, entities: 16 2017-05-09 22-02-28| saving sector (-3:-13) 2017-05-09 22-02-28| sector (-3:-13) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-3_-13" 2017-05-09 22-02-28| scheduled save for sector (44:-6), 0xfc398d90, entities: 1854 2017-05-09 22-02-28| saving sector (44:-6) 2017-05-09 22-02-29| sector (44:-6) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\44_-6" 2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-29| saving sector (104:-63) 2017-05-09 22-02-29| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-29| saving sector (104:-63) 2017-05-09 22-02-30| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-30| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-30| saving sector (104:-63) 2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-31| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159 2017-05-09 22-02-31| saving sector (104:-63) 2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63" 2017-05-09 22-02-31| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588 2017-05-09 22-02-31| saving sector (-27:-15) 2017-05-09 22-02-32| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15" 2017-05-09 22-02-32| scheduled save for sector (0:0), 0x11f2e4c50, entities: 1175 2017-05-09 22-02-32| saving sector (0:0) 2017-05-09 22-02-33| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\0_0" 2017-05-09 22-02-33| scheduled save for sector (99:-64), 0xfc39b4f0, entities: 2448 2017-05-09 22-02-33| saving sector (99:-64) 2017-05-09 22-02-34| sector (99:-64) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\99_-64" 2017-05-09 22-02-34| shutting down networking... 2017-05-09 22-02-34| Ending authentication session of 76561198076221479 2017-05-09 22-02-34| UDP closed 2017-05-09 22-02-34| Server UDP: Connection closed 2017-05-09 22-02-34| cleaning up communicators... 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group. 2017-05-09 22-02-36| Error: EXCEPTION_ACCESS_VIOLATION 2017-05-09 22-02-36| [1] ?? 4872416 2017-05-09 22-02-36| [2] ?? 4859345 2017-05-09 22-02-36| [3] ?? 4775333 2017-05-09 22-02-36| [4] ?? 4841003 2017-05-09 22-02-36| [5] ?? 4228432 2017-05-09 22-02-36| [6] ?? 4229837 2017-05-09 22-02-36| [7] ?? 4209072 2017-05-09 22-02-36| [8] ?? 11199359 2017-05-09 22-02-36| [9] ?? 4199416 2017-05-09 22-02-36| [10] ?? 4199707 2017-05-09 22-02-36| [11] BaseThreadInitThunk 140735715378020 2017-05-09 22-02-36| Is this from Complex? Because the crash occured after that. There is not a single message from the complex mod. (They all start with [CPX3]) However this here is interesting: 2017-05-09 22-02-11| asm_UpdateTick 2017-05-09 22-02-11| asm_commandrequest 2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled. 2017-05-09 22-02-11| Steam authentication denied for 76561198076221479 2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled. What mod uses "asm_UpdateTick"?- I can't remember having it seen before. Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted May 10, 2017 Share Posted May 10, 2017 denke mal ist Avorion ServerManager Server.lua --asm_editedNotice_start --This File was modified by the Avorion Server Manager --Please do not delete or add Lines beetween the comments: asm_modification_start and asm_modification_end --asm_editedNotice_end package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/server/?.lua" require ("factions") require ("stringutility") require ("tickhandler") --asm_modification_start --asm_checkCommandsFunction function checkForCommands() print("asm_commandrequest") local command = io.read() if command == "1" then Server():save() elseif command == "2" then Server():stop() elseif command == "3" then local Sender=io.read() local MessageType=io.read() local Message=io.read() Server():broadcastChatMessage(Sender,MessageType,Message) end end --asm_modification_end function onStartUp() --asm_modification_start --asm_checkDelay Server():setValue("commandCheckDelay", 0.5) --asm_modification_end Server():registerCallback("onPlayerLogIn", "onPlayerLogIn") Server():registerCallback("onPlayerLogOff", "onPlayerLogOff") Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated") Galaxy():registerCallback("onFactionCreated", "onFactionCreated") startTickHandler() end function onShutDown() stopTickHandler() end function update(timeStep) increaseTick() --asm_modification_start --asm_updateLogic print("asm_UpdateTick") commandCheckDelay= Server():getValue("commandCheckDelay") commandCheckDelay = commandCheckDelay - timeStep Server():setValue("commandCheckDelay", commandCheckDelay) if commandCheckDelay < 0 then Server():setValue("commandCheckDelay", 0.5) checkForCommands() end --asm_modification_end local guardianRespawnTime = Server():getValue("guardian_respawn_time") if guardianRespawnTime then guardianRespawnTime = guardianRespawnTime - timeStep; if guardianRespawnTime < 0 then guardianRespawnTime = nil end Server():setValue("guardian_respawn_time", guardianRespawnTime) end end function onPlayerCreated(index) local player = Player(index) Server():broadcastChatMessage("Gaming-Network", 0, "Neuer Spieler %s wurde erstellt!"%_t, player.name) -- welcome mail local mail = Mail() mail.money = 50000 mail.sender = "Gaming-Network Lost-Survivors" mail.header = "Willkommen!" mail:setResources(2000, 1000, 1000, 1000, 0, 0, 0) mail.text = "Willkommen auf unserem Server, bitte bei uns Teamspeak erreichbar sein dort bekommt ihr Suppport oder bekommt bescheid, wenn update oder manuelle Restarts sind (IP: gaming-network.ddnss.de) und im Forum: http://Lost-Survivors.com! Hier hast du ein Paar Ressis für den Start. SEHR WICHTIG: Geht bitte in unser Forum http://lost-survivors.com/index.php?board/51-client-mods/ und ladet euch unsere Mods runter und kopiert sie nach Anleitung (sind nur Nützliche Mods)" player:addMail(mail) end function onFactionCreated(index) end function onPlayerLogIn(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Gaming-Network", 0, "Player %s hat die Galaxy betreten"%_t, player.name) Server():broadcastChatMessage("Gaming-Network", 0, "Bitte bei uns Teamspeak erreichbar sein dort bekommt ihr Suppport oder bekommt bescheid, wenn update oder manuelle Restarts sind (IP: gaming-network.ddnss.de) oder in unserem Forum: http://Lost-Survivors.com! ***In der Serverbeschreibung seht ihr Version vom Modpack***. Link: http://lost-survivors.com/index.php?board/51-client-mods/") player:addScriptOnce("headhunter.lua") player:addScriptOnce("eventscheduler.lua") player:addScriptOnce("story/spawnswoks.lua") player:addScriptOnce("story/spawnai.lua") player:addScriptOnce("story/spawnguardian.lua") player:addScriptOnce("story/spawnadventurer.lua") player:addScriptOnce("player/oosproduction.lua") matchResources(player) -- ModLoader edit start printlog("<ModLoader> Adding main ModLoader script to Player: %s", player.name) player:addScriptOnce("modloader/modloader.lua") -- ModLoader edit end end function onPlayerLogOff(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Gaming-Network", 0, "Player %s hat die Galaxy verlassen, schade."%_t, player.name) end Link to comment Share on other sites More sharing options...
Hammelpilaw Posted May 13, 2017 Share Posted May 13, 2017 A really great mod, thanks Laser :) How is it about oosp suppoert? Did you already plan to implement? I'm really missing it... uselly you are not always in every sector where you built a complex ;) Link to comment Share on other sites More sharing options...
Laserzwei Posted May 14, 2017 Author Share Posted May 14, 2017 A really great mod, thanks Laser :) How is it about oosp suppoert? Did you already plan to implement? I'm really missing it... uselly you are not always in every sector where you built a complex ;) OOSP support is definitely planned! Sadly finding an algorithm that can simulate big complexes( 60+ Stations) over 120,000 Cycles ( =3 weeks) in a way that doesn't make the CPU cry (50ms is the absolute max. amount of time I am willing to dedicate to this task. I am aiming for 20ms) is not exactly an easy task. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted May 20, 2017 Share Posted May 20, 2017 OOSP support is definitely planned! Sadly finding an algorithm that can simulate big complexes( 60+ Stations) over 120,000 Cycles ( =3 weeks) in a way that doesn't make the CPU cry (50ms is the absolute max. amount of time I am willing to dedicate to this task. I am aiming for 20ms) is not exactly an easy task. Sounds like lot of calculating for the cpu. Maybe you could cap the oosp time to something like 5 days or whatever is possible for large stations? That's still much more then nothing ;) Link to comment Share on other sites More sharing options...
Teklor Posted June 6, 2017 Share Posted June 6, 2017 Which file do I have to add that line of code in order to use it with the dock building mod? Sorry I'm totally new to avorion and modding. I'm just using it in SP galaxy. I have it installed now but the option doesn't show up on my stations/factories etc so I'm guessing it has to do with the missing line of code. Thanks Link to comment Share on other sites More sharing options...
Laserzwei Posted June 7, 2017 Author Share Posted June 7, 2017 Which file do I have to add that line of code in order to use it with the dock building mod? Sorry I'm totally new to avorion and modding. I'm just using it in SP galaxy. I have it installed now but the option doesn't show up on my stations/factories etc so I'm guessing it has to do with the missing line of code. Thanks data/scripts/entity/stationfounder.lua line 377 add: (it should be empty) station:addScript("data/scripts/entity/complexManager.lua") Link to comment Share on other sites More sharing options...
Teklor Posted June 8, 2017 Share Posted June 8, 2017 Awesome thank you so much, I love your mod. I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle. Keep up the great work and thanks for the quick reply :) Link to comment Share on other sites More sharing options...
Laserzwei Posted June 8, 2017 Author Share Posted June 8, 2017 Awesome thank you so much, I love your mod. I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle. Keep up the great work and thanks for the quick reply :) It will be able to handle it on the simulation side. Depending on the size( size of the geometry!) of the complex you might experience lower framerates-the same way any very detailed ship/station will do so. You should definately have a look into the "known issues" on the frontpage (especially the 15 goods in either a buy/sell list). Link to comment Share on other sites More sharing options...
Hammelpilaw Posted June 9, 2017 Share Posted June 9, 2017 Awesome thank you so much, I love your mod. I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle. Once i had an accelerator factory + a lvl10 Targetting System factory with all other productions I needed for. This was at least 150 stations or more at all in one complex. Sometimes i got performance issues. It really helps when you delete all parts but the root block of each factory, before you add it to the complex. It increases performance a lot when you have many factorys. You also need much less space to build it, you can stack the root blocks into each other. That was really funny and profitable, I didnt know what to do with all the money ;D Too bad that the galaxy crashed cause of a full hard disk... :( Link to comment Share on other sites More sharing options...
Daemon Posted August 1, 2017 Share Posted August 1, 2017 Aw, I am saddened the current version of the game does not support this. I'll mark the thread meanwhile, this looks like a well thought and designed mod! I'm absolutely impressed! Link to comment Share on other sites More sharing options...
Laserzwei Posted August 7, 2017 Author Share Posted August 7, 2017 updated for version 0.12.7 r8782 [Changes] -Added ability to change the name of a Complex. -The Trademenu is now fully dynamic and can hold any amount of trading-goods -The Complexoverview now has Scrollbars. This improves visibility of Productions. - Many smaller improvements in the UI. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 7, 2017 Share Posted August 7, 2017 updated for version 0.12.7 r8782 [Changes] -Added ability to change the name of a Complex. -The Trademenu is now fully dynamic and can hold any amount of trading-goods -The Complexoverview now has Scrollbars. This improves visibility of Productions. - Many smaller improvements in the UI. Wow great ;D Thank you very much for updating this mod. Link to comment Share on other sites More sharing options...
Laserzwei Posted August 8, 2017 Author Share Posted August 8, 2017 updated to 0.87b [Changes] - A non harmful bug removed where "Received an invoke script message the wrong sector. Coordinates: xxx:yyy" would be printed into client-log - added an optional download to let NPC-Freighters trade with complexes Link to comment Share on other sites More sharing options...
Laserzwei Posted August 19, 2017 Author Share Posted August 19, 2017 updated to 0.88 [Changes] - rudimentary Alliance support, until a vanilla bug is resolved - Fixed a bug, where not having enough resources could lead to dataloss - added backup system to preserve complexdata - fixed an exploit that could give a full cargohaul of goods - complexoverview is now sorted and shows missing or excess good production - added Complex Management menu, in which Name and Title of a station can be changed - complexfactories can be sold (at 70% of the initial factory cost). This can not be undone. The Buildings stay in tact. [Complextrader] - can now transport up to 5,000 goods at a time Link to comment Share on other sites More sharing options...
Fenrir Posted September 16, 2017 Share Posted September 16, 2017 Are you planning to update for V14? Link to comment Share on other sites More sharing options...
Hammelpilaw Posted September 16, 2017 Share Posted September 16, 2017 The mod still works on 0.14.1. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now