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wreckage position not rendered correctly


GhostOrchid

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Wreckage positions are not correlating to the position they are rendered.  The only way to fix this is to bump the wreckage with a ship which forces it to recalculate it's position.  This issue will make the wreckage appear invulnerable to damage and salvaging, until I nudge it.  Happens with more than half of the wreckages I encounter.

 

Tested on multiplayer only.

I can attach server logs later if necessary.

 

Specs:

CPU: i7

OS: win 10

GPU: GTX 1080

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