Laserzwei Posted October 8, 2017 Share Posted October 8, 2017 This mod extends the vanilla shipyard so you can build your own designs there as well: You get there using the "Select Design" Button. To unselect and use the vanilla functions click on the "unselect" Button. A fix for the cheap Captain is also included. Also adds a button for building 5 times the same ship and enqueing more than two ships From Avorion 0.23 on, this mod will be continued in the workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1695671502) Since 0.23+ became the main gameversion, there is no download here. Changelog 1.12.0 (0.21.4) [2019-04-19] - removed founding costs (vanilla) - 1.11.0 (beta0.21.1) [2019-03-01][/color] - beta0.21.1 update (only vanilla changes) - 1.10.2 (beta0.21.0) [2019-02-26] - beta update - crew selection is now translated (vanilla) - ships now have a construction fee (vanilla) - relation requirements for some crew members (vanilla) - 1.10.1 (0.20.5) [2019-02-21] - adding crew increases build time by 5 minutes (vanilla) - Removed some unused code snippets - Custom ships have a skeleton crew while being constructed. Depending on your crew choice it might leave the ship after it's finished ("Empty ship" -> no crew left, "Add Crew" -> captain leaves, "Crew + Captain" -> no one leaves) - 1.10.0 (0.20) - included "callable" - changes for beta 0.20 - removed rename script. It's now included in Vanilla Asset overview - Plan selection error message sender is now properly "Shipyard" instead of "Fighter Factory" (was not visible to players) - 1.9.0 (0.19) - added vanilla changes in beta 0.19 - 1.8.2 (0.18) - now using, in 0.18.3 introduced, createSavedDesignsSelection - 1.8.1 (0.18) - removed turretdesigns from selectable ships - 1.8.0 (0.18) - removed the ghost queue (No more enqueing when all parallel slots are taken) - increased parallel slots to 6 (is now a config option) - sanitized the way ordered custom ships get transferred to the customer - added an indicator on custom ships to show their build progress - 1.7.0 (0.17) - custom designs are now selectable - 1.4 (0.16.1) - Vanilla renaming refuses to work, so I added a custom renaming script. Rename Alle the things! (* doesn't apply to stations!) -1.3 (0.15.8 ) - will continue build queue oos -1.2 (0.15.7) - Player-/Allianceshipyards would build custom ships instantly - Alliance shipyards have no craftstyle (Vanilla). This could cause state invalidation and have a loss of the current production queue - skipping invalid Blueprint Entities - fixed issue with spawning ships with the same name -1.1 -0.15 update - added build (5) Button to build 5 copies of the selected ship (with auto naming) - shipyards can now enque more than 2 ships -1.0 -release installation: 1) Extract content to your Avorion installation folder. This mod needs to be installed both on server- and clientside. Link to comment Share on other sites More sharing options...
Shrooblord Posted October 8, 2017 Share Posted October 8, 2017 Oh, holy hell that's cool! (also: first!) I've read suggestions on these fora of members that would love this functionality. Great to see someone implement it / have the same idea, too. I'll be trying this out in my savegame ASAP. EDIT: Just so I get this straight: the installation of this is as follows? [*]Extract the contents of advShipyard 1.0.zip to .../Steam/.../Avorion/ [*]Now the Avorion installation directory has these folders: bin, data, Documentation and the newly created "mods" folder Correct? Link to comment Share on other sites More sharing options...
Laserzwei Posted October 8, 2017 Author Share Posted October 8, 2017 EDIT: Just so I get this straight: the installation of this is as follows? [*]Extract the contents of advShipyard 1.0.zip to .../Steam/.../Avorion/ [*]Now the Avorion installation directory has these folders: bin, data, Documentation and the newly created "mods" folder Correct? That is correct. Don't forget to modify the vanilla shipyard.lua in /data/.../merchants/ Link to comment Share on other sites More sharing options...
Laserzwei Posted November 14, 2017 Author Share Posted November 14, 2017 update to 1.1 -1.1 -0.15 update - added build (5) Button to build 5 copies of the selected ship (with auto naming) - shipyards can now enque more than 2 ships Link to comment Share on other sites More sharing options...
UlfMitHand Posted November 22, 2017 Share Posted November 22, 2017 Will the ship have a crew on it? And will it be professionals? Guess, that even if there is a crew included, that it will have gunners, miners, pilots and enough sergeants etc. to run the ship with the rest of the crew? Link to comment Share on other sites More sharing options...
Laserzwei Posted November 22, 2017 Author Share Posted November 22, 2017 Will the ship have a crew on it? And will it be professionals? Guess, that even if there is a crew included, that it will have gunners, miners, pilots and enough sergeants etc. to run the ship with the rest of the crew? It will add a Captain and the minimum neccessary crew with lowest tier(the will not promote). Gunners, Miners or Pilots are not included. Seargents etc. are Link to comment Share on other sites More sharing options...
bobisback Posted January 19, 2018 Share Posted January 19, 2018 Thanks for the awesome mod! Quick question, When building ships on an alliance shipyard it uses personal resources. Any reason for this? A bit annoying. Thanks, Bob Link to comment Share on other sites More sharing options...
Shrooblord Posted February 2, 2018 Share Posted February 2, 2018 -1.3 (0.15.8) - will continue build queue oos Owh! So good! I recently ran into this issue in my own savegames and it was... confusing more than annoying. Thanks for a fix! Link to comment Share on other sites More sharing options...
Laserzwei Posted July 12, 2018 Author Share Posted July 12, 2018 updated for beta 0.18 Changelog - 1.8.0 (0.18) - removed the ghost queue (No more enqueing when all parallel slots are taken) - increased parallel slots to 6 (is now a config option) - sanitized the way ordered custom ships get transferred to the customer - added an indicator on custom ships to show their build progress Link to comment Share on other sites More sharing options...
Shrooblord Posted July 12, 2018 Share Posted July 12, 2018 added an indicator on custom ships to show their build progressI'm low-key super excited for this. It was a pain in the past not knowing exactly how long a build had been in progress for. Thanks for the update! --- EDIT: Hey, I looked into this. You can select your custom designs again as of old, but the new Folder Structure view in the Beta Branch doesn't show up; basically, the Folders themselves aren't items in the list, so anything you've put into Folders isn't available as a design to choose from. Link to comment Share on other sites More sharing options...
Shrooblord Posted July 13, 2018 Share Posted July 13, 2018 :o You have "rename ship" functionality in advanced Shipyard now, just like my Rename Ship mod! And it has a Title rename too, something I only thought of yesterday to add. But! It has a generic puzzle piece icon instead of my swaggalicious Holy Grail icon, so my mod still has a raison d'être. ;D Link to comment Share on other sites More sharing options...
Laserzwei Posted July 13, 2018 Author Share Posted July 13, 2018 :o You have "rename ship" functionality in advanced Shipyard now, just like my Rename Ship mod! And it has a Title rename too, something I only thought of yesterday to add. But! It has a generic puzzle piece icon instead of my swaggalicious Holy Grail icon, so my mod still has a raison d'être. ;D It was a necessary counter to Avorions auto-naming (you can see that when the ship is still under construction) Link to comment Share on other sites More sharing options...
Shrooblord Posted July 13, 2018 Share Posted July 13, 2018 Yes. Renaming ships in Avorion is a bare necessity! (But I still think you should use a Holy Grail icon if you're gonna touch on ship renaming. I mean, look at it. It's so good.) Link to comment Share on other sites More sharing options...
Dreadarm Posted July 14, 2018 Share Posted July 14, 2018 I am trying to install your mod and get it up and running, but when I go to use the shipyard I get a grey screen and I cant see any selections. https://prnt.sc/k6d5zm Link to comment Share on other sites More sharing options...
Laserzwei Posted July 14, 2018 Author Share Posted July 14, 2018 I am trying to install your mod and get it up and running, but when I go to use the shipyard I get a grey screen and I cant see any selections. https://prnt.sc/k6d5zm make sure you are using 1.7.0, if you are on the main brancch. or 1.8.1, if you aree on the beta branch. If that doesn't help, send your logfile. Link to comment Share on other sites More sharing options...
Dreadarm Posted July 14, 2018 Share Posted July 14, 2018 Thank you! Works great now! Link to comment Share on other sites More sharing options...
Shrooblord Posted July 15, 2018 Share Posted July 15, 2018 The logfile can be found in %AppData%/Roaming/Avorion/clientlog(...MOST RECENT DATE...).txt, in case anyone was wondering. Link to comment Share on other sites More sharing options...
RCTFORME Posted July 19, 2018 Share Posted July 19, 2018 The server that I play on uses this mod, but when I select my plan, and hit build, it does nothing and provides no error message. Then, the shipyard will not build any ship (random or plan) after that point. Should I provide the server name/IP? (I am not the admin but based on these features, I know it uses this). Link to comment Share on other sites More sharing options...
Gantradies Posted August 15, 2018 Share Posted August 15, 2018 seems to have minor issues with the latest beta version- it functions, but im guessing it doesn't recognise the new folder system- aside from that, its still ticking over smoothly Link to comment Share on other sites More sharing options...
Laserzwei Posted September 12, 2018 Author Share Posted September 12, 2018 seems to have minor issues with the latest beta version- it functions, but im guessing it doesn't recognise the new folder system- aside from that, its still ticking over smoothly This was vanilla related, but it's fixed now Update: 1.8.2 (0.18) - now using, in 0.18.3 introduced, createSavedDesignsSelection Link to comment Share on other sites More sharing options...
Adsixnine Posted September 17, 2018 Share Posted September 17, 2018 oh awesome thank you guys Link to comment Share on other sites More sharing options...
Laserzwei Posted December 4, 2018 Author Share Posted December 4, 2018 Update 1.10.0 (0.20) - included "callable" - changes for beta 0.20 - removed rename script. It's now included in Vanilla Asset overview - Plan selection error message sender is now properly "Shipyard" instead of "Fighter Factory" (was not visible to players) Link to comment Share on other sites More sharing options...
KagedDeamon Posted January 24, 2019 Share Posted January 24, 2019 For some reason I can not get this to work anymore, I have the most recent version, my rep is Admired(and maxed out) but I do not have the option to build custom ships. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
Laserzwei Posted January 24, 2019 Author Share Posted January 24, 2019 For some reason I can not get this to work anymore, I have the most recent version, my rep is Admired(and maxed out) but I do not have the option to build custom ships. Any help would be greatly appreciated! Help me first and provide a logfile: .../Appdata/Roaming/Avorion/clientlog yyyy-mm-dd hh-mm-ss.txt .../Appdata/Roaming/Avorion/galaxies/<Your Galaxy name here>/serverlog yyyy-mm-dd hh-mm-ss.txt Link to comment Share on other sites More sharing options...
Laserzwei Posted February 21, 2019 Author Share Posted February 21, 2019 Updated for 0.20.5 1.10.1 (0.20.5) [2019-02-21] - adding crew increases build time by 5 minutes (vanilla) - Removed some unused code snippets - Custom ships have a skeleton crew while being constructed. Depending on your crew choice it might leave the ship after it's finished ("Empty ship" -> no crew left, "Add Crew" -> captain leaves, "Crew + Captain" -> no one leaves) Link to comment Share on other sites More sharing options...
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