Wayleran Posted January 12, 2018 Share Posted January 12, 2018 Please visit my Galaxy Modpack page to download this OR any of my other mods or to ask questions and leave feedback. I will no longer be updating this page but the mod and any new versions will be available there. Thanks, Wayleran Galaxy Mod - Artifacts I've reworked all 8 alien artifacts to be more interesting and much more balanced, instead of all being a generic +5 turret upgrade with ZERO energy cost. They're now all a different type of "legendary" tier upgrade (with some unique twists). I intend for them to be very powerful, but very costly to use and also potentially not the best-in-slot legendary. Click the spoiler below for more info: Galaxy Mod - Artifacts - Teleporter Key 1 - Converted into a low tier Legendary Radar/Scanner Upgrade (+8/+6/+50%) - Added adaptive energy requirements for balance (-5%) Galaxy Mod - Artifacts - Teleporter Key 2 - Converted into a low tier Legendary Military-Civil Turrets/Scanner Upgrade (+3/+2/+75%) - Added adaptive energy requirements for balance (-10%) Galaxy Mod - Artifacts - Teleporter Key 3 - Converted into a low tier Legendary Military-Civil Turrets/Scanner Upgrade (+3/+2/+75%) - Added adaptive energy requirements for balance (-10%) Galaxy Mod - Artifacts - Teleporter Key 4 - Converted into a low tier Legendary Arbitrary Turret Upgrade (+5) - Added adaptive energy requirements for balance (-20%) Galaxy Mod - Artifacts - Teleporter Key 5 - Converted into a low tier Legendary Energy to Shield Converter (+60%) - Added adaptive energy requirements for balance (-40%) Galaxy Mod - Artifacts - Teleporter Key 6 - Converted into a low tier Legendary Generator/Radar Upgrade (+50%/+50%/+5) Galaxy Mod - Artifacts - Teleporter Key 7 - Converted into a low tier Legendary Battery Upgrade (+150%/+150%/+10) Galaxy Mod - Artifacts - Teleporter Key 8 - Converted into a low tier Legendary Hyperspace Booster Upgrade (+10/-25%/-25%) - Added adaptive energy requirements for balance (-20%) Click here to download! Link to comment Share on other sites More sharing options...
Shrooblord Posted January 14, 2018 Share Posted January 14, 2018 Hi, could it be that you changed the descriptions of the Xsotan Artefacts? {ltext = "This system has 4 vertical "%_t}, {ltext = "scratch on its surface."%_t} This is what the systems 4 through 8 now all say. I'm pretty sure the higher systems used to report a different number of scratches and/or describe a different defining characteristic about the Xsotan Artefacts. Link to comment Share on other sites More sharing options...
Wayleran Posted January 14, 2018 Author Share Posted January 14, 2018 Hi, could it be that you changed the descriptions of the Xsotan Artefacts? {ltext = "This system has 4 vertical "%_t}, {ltext = "scratch on its surface."%_t} This is what the systems 4 through 8 now all say. I'm pretty sure the higher systems used to report a different number of scratches and/or describe a different defining characteristic about the Xsotan Artefacts. Fixed! Thanks. I added the other part of the tooltip description and just copied those all but forgot to update them all. Hehe. BTW, it just reflects the roman numeral of the artifact so "XSTN-K III" has 3 scratches, etc... Link to comment Share on other sites More sharing options...
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