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Repairing Faction Ships


DeathTech

Suggestion

Hi there,

 

Just wanted to suggest something I tried the other day and does not seems in the game.

 

But would it be awfully terrible of me to ask that we can receive reputation points for repairing non-hostile ships of other factions?

I tried mending fences with a faction who's defensive ship I grazed just a little and lost some rep with them.

Rather than having to go sell some resource to restore it to full, I would consider repairing the damage with a repair beam equally worthy of restoring some reputation.

 

I'm not asking for massive rep boosts. Just small increments for repairing their ships.

This would also act as an incentive for players to consider repairing local military assets in certain sectors.

Rather than leaving the sector weakened because there is no gain for actually repairing them.

 

And if I would be cheeky, if you haven't personally damaged the specific ship maybe throw in a small cash prize for repairing their ship.

 

What do you guys think?

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The only reason I can see installing Repair Turrets is if you're sitting in a large, fat cargo ship with no fighting potential and only shields, yet you have an armada of other ships Escorting You that help you beat down enemies. In this case, you'll want to use RTs to help protect your bodyguards. I've also used RTs when a random ship warps in chased by Pirates, to try and keep them alive while my allies or fighters take care of business.

 

So far, fleet mechanics do not allow healer ships, nor do fighter mechanics, as the AI doesn't seem to be in-place for these ships to realise that using Repair Turrets on allied ships is a good thing, and using them on bad guys is a dick move. So in the end I ignore these Turrets, right now. Same goes for Force Turrets. They have promising potential, but they're so weak and it takes so many of them to do anything at all, that I don't see the point in them as they currently stand.

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Hi there,

 

Just wanted to suggest something I tried the other day and does not seems in the game.

 

But would it be awfully terrible of me to ask that we can receive reputation points for repairing non-hostile ships of other factions?

I tried mending fences with a faction who's defensive ship I grazed just a little and lost some rep with them.

Rather than having to go sell some resource to restore it to full, I would consider repairing the damage with a repair beam equally worthy of restoring some reputation.

 

I'm not asking for massive rep boosts. Just small increments for repairing their ships.

This would also act as an incentive for players to consider repairing local military assets in certain sectors.

Rather than leaving the sector weakened because there is no gain for actually repairing them.

 

And if I would be cheeky, if you haven't personally damaged the specific ship maybe throw in a small cash prize for repairing their ship.

 

What do you guys think?

 

Id love to see this in game. as is I don't bother with repair turrets at all.

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The only reason I can see installing Repair Turrets is if you're sitting in a large, fat cargo ship with no fighting potential and only shields, yet you have an armada of other ships Escorting You that help you beat down enemies. In this case, you'll want to use RTs to help protect your bodyguards. I've also used RTs when a random ship warps in chased by Pirates, to try and keep them alive while my allies or fighters take care of business.

 

So far, fleet mechanics do not allow healer ships, nor do fighter mechanics, as the AI doesn't seem to be in-place for these ships to realise that using Repair Turrets on allied ships is a good thing, and using them on bad guys is a dick move. So in the end I ignore these Turrets, right now. Same goes for Force Turrets. They have promising potential, but they're so weak and it takes so many of them to do anything at all, that I don't see the point in them as they currently stand.

pardon the double post. but I am new to forums and haven't dug out the way to multi-quote yet.

 

anyway.  to do a healer ship load it with nothing but repair turrets. select target and give the attack command. same thing for fighters. build repair fighter and use attack command on that squad

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