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Player Controlled AI ship Orders Que


KingBarber

Suggestion

First, I want to say that I love that I can select a ship and order it to do a task. However, I feel it would be better for us players if we could select a Ship and give it priority orders.

 

I envision a player selecting a ship, clicking orders and then a list of Orders appears with all Orders defaulted to “OFF”. Then the player has the option to click on orders by selecting a priority number. So, if there are 5 types of Orders the player can selected 1 through 5 in priority.

 

This allows the player for example, to select priority #1 for salvage, Priority #2 for mine and all other orders priority to OFF. The AI player controlled ship will salvage until there is nothing left to Salvage and then when the task is not executable it will cycle to Priority #2 where it will then mine.

 

Anyway, what are your thoughts all?

 

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Yes, very cool. I'd love if AI ships also used the appropriate weapon types for their given Orders. So don't use Mining Lasers and Weapon Turrets when Salvaging, and don't try to use Salvaging Lasers when fighting enemies.

 

What I'd like even more is a priority Order List with conditionals. Example:

[*]Order->Passive / Move to Specific Location IF Enemy Sighted;

[*]Order->Guard This Position IF Hull Above 50%;

[*]Order->Mining IF Mineable Asteroids > 10 AND/OR Mineable Resources > 1000 in Total;

[*]DEFAULT Order->Escort Me

 

Something like that.

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