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Hyper-drive Inhibitor Block - Fixing the ability to boost out of combat easily.


Summin

Suggestion

An issue I've seen is that you can boost in and out of weapon ranges far too easily, which is easy to abuse with certain weapons

 

Applies as a specialised block that removes the boosting ability of engines and the hyperspace ability of opposing ships in a certain range. It's effectively already in the game in some encounters as the hyperspace blocker. Size of the block affects the range at which the Inhibitor works. Larger ships have a larger radius (Larger Hyperdrive Inhibitors) and so on.

 

In addition it could also act as a speed reducer, slowing down ships beyond the normal max speed preventing safety limits being abusable to escape the radius as well. This would prevent players relying on the momentum of their ship to carry them through the Inhibitor field in certain cases.

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That suggestion with the boost: Rather nice idea to disable that in battle...

 

When it comes to the rest of your post: Just NO.

The problems are real, but this is not the solution. A block like that will give free hands to anyone just flying around and destroying the creations of other players. That's not cool, especially since it is going exactly in the wrong direction (which is large ships). Large ships are already OP, there is basically NO advantage a small ship has, since big ones with millions of avorion inside as often seen on servers are faster, harder, stronger and overall better than small ones. With hyperspace upgrades ridiculously reducing the cooldown so even that is no advantage, there is basically nothing a small ship can do against a big one and you want to make those Big ones even more Op...

 

However, I really like your basic idea, the point i am aiming for is just that blocks will make everthing worse. What would ne nice were TURRETS, let's say a hyperspace blocker that, just by being activated, makes jumping impossible in a specific range and some Kind of tractor beam or something like that, that basically takes the ability to boost for a set amount of time when a target is hit by it.

In fact, that would male a great new stat for those ion pulse turrets, wich Are pretty useless at the moment.

Using a block for something does always means bigger is better and that is definitely not needed in Avorion right now.

 

Please don't feel offended, I am just speaking out of experience... :(

 

By the Way: What's really needed to make PvP actually happen and players not just running away from wach other would be a better insurance system, wich is discussed and suggested here.

 

Conclusion:

 

1. Give us a hyperspace blocking TURRET or make those shield penetrating ion/pulse cannons block hyperspace for some time.

 

2. Make those ion/pulse turrets disable boost for some time.

 

3. If a players ship is equipped with multiple upgrades which reduce hyperspace cooldown, then make only the best of it count and ignore all the cooldown reductions of the other ones.

 

4. Give is a better insurance system, which takes our fear of getting destroyed away!

 

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Not at all, it's not a worry. I've only just gotten into this game which is why I hadn't considered how larger ships behaved to smaller ships in this game.

 

It doesn't seem like the game is intended for balance at all atm. Particularly with smaller ships and so on.

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I completely support this suggestion. Without it, there's no PvP to find.

 

Simply make such block very energy-intensive, perhaps with increasing drain over time and scaling non-linearly with size. If you'd want a large ship with a massive inhibitor, then you'd have to build the ship around it with low-maintenance weapons, weaker shields and less armor.

Also make it work both ways, i.e. all ships within the area-of-effect cannot boost or warp while inhibitor is operational.

 

The counter-argument about the ship size in inherently invalid. Larger ships has to be stronger than the small ships. I see no problem with that. We already have module count scaling geometrically with volume, and several small ships will always be better armed and be modified to perform better, than a single ship with same total volume.

 

 

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