DrMasik Posted December 10, 2019 Share Posted December 10, 2019 Linux StemCMD can't update server. Update state (0x5) validating, progress: 27.71 (14680064 / 52980340) CentOS 8 Link to comment Share on other sites More sharing options...
DrMasik Posted December 10, 2019 Author Share Posted December 10, 2019 I created clean install on CentOS 7 and move over files to CentOS 8. Server started sucessefull. But I have new script error: Error during first execution of "data/scripts/lib/upgradegenerator.lua": /store1/steam/servers/avorion.1/data/galaxies/Cube/workshop/content/445220/1851299080/data/scripts/lib/upgradegenerator.lua:1: attempt to call field 'add' (a nil value) Link to comment Share on other sites More sharing options...
DrMasik Posted December 10, 2019 Author Share Posted December 10, 2019 And some other errors: Object: 12ServerPlayer Execution Context (inner to outer): #0: SpawnGuardian.onSectorEntered data/scripts/player/story/spawnguardian.lua could not execute function 'SpawnGuardian.onSectorEntered' in '"data/scripts/player/story/spawnguardian.lua"': data/scripts/lib/story/xsotan.lua:309: attempt to call upvalue 'UpgradeGenerator' (a string value) stack traceback: data/scripts/lib/story/xsotan.lua:309: in function 'createGuardian' data/scripts/player/story/spawnguardian.lua:34: in function <data/scripts/player/story/spawnguardian.lua:15> Link to comment Share on other sites More sharing options...
DrMasik Posted December 11, 2019 Author Share Posted December 11, 2019 Server crashed again: Restoring 778's craft Dragon, type: 1 An exception occurred: St16invalid_argument: N2cp13ServerScriptsE: Script 'data/scripts/systems/hullbooster.lua' not found. Tried the following paths: data/scripts/entity/data/scripts/systems/hullbooster.lua data/scripts/entity/data/scripts/systems/hullbooster.lua.lua data/scripts/entitydata/scripts/systems/hullbooster.lua data/scripts/entitydata/scripts/systems/hullbooster.lua.lua data/scripts/systems/data/scripts/systems/hullbooster.lua data/scripts/systems/data/scripts/systems/hullbooster.lua.lua data/scripts/systemsdata/scripts/systems/hullbooster.lua data/scripts/systemsdata/scripts/systems/hullbooster.lua.lua data/scripts/systems/hullbooster.lua data/scripts/systems/hullbooster.lua.lua data/scripts/data/scripts/systems/hullbooster.lua data/scripts/data/scripts/systems/hullbooster.lua.lua data/scriptsdata/scripts/systems/hullbooster.lua data/scriptsdata/scripts/systems/hullbooster.lua.lua Modders: Make sure to enable Dev-Mode while writing scripts, or files you created while the game was already running might get ignored. Error cleaning up lua::WorkerPool: shutdown() not called! ../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit ../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit ../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 ../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Hang of at least 30 seconds detected, sending stack traceCrash report sending is disabled. Link to comment Share on other sites More sharing options...
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