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Linux StemCMD can't update server.


DrMasik

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I created clean install on CentOS 7 and move over files to CentOS 8. Server started sucessefull.

But I have new script error:

Error during first execution of "data/scripts/lib/upgradegenerator.lua":

/store1/steam/servers/avorion.1/data/galaxies/Cube/workshop/content/445220/1851299080/data/scripts/lib/upgradegenerator.lua:1: attempt to call field 'add' (a nil value)

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And some other errors:

Object: 12ServerPlayer

Execution Context (inner to outer):

#0: SpawnGuardian.onSectorEntered data/scripts/player/story/spawnguardian.lua

 

could not execute function 'SpawnGuardian.onSectorEntered' in '"data/scripts/player/story/spawnguardian.lua"':

 

data/scripts/lib/story/xsotan.lua:309: attempt to call upvalue 'UpgradeGenerator' (a string value)

stack traceback:

    data/scripts/lib/story/xsotan.lua:309: in function 'createGuardian'

    data/scripts/player/story/spawnguardian.lua:34: in function <data/scripts/player/story/spawnguardian.lua:15>

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Server crashed again:

 

Restoring 778's craft Dragon, type: 1
An exception occurred: St16invalid_argument: N2cp13ServerScriptsE: Script 'data/scripts/systems/hullbooster.lua' not found. Tried the following paths:
data/scripts/entity/data/scripts/systems/hullbooster.lua
data/scripts/entity/data/scripts/systems/hullbooster.lua.lua
data/scripts/entitydata/scripts/systems/hullbooster.lua
data/scripts/entitydata/scripts/systems/hullbooster.lua.lua
data/scripts/systems/data/scripts/systems/hullbooster.lua
data/scripts/systems/data/scripts/systems/hullbooster.lua.lua
data/scripts/systemsdata/scripts/systems/hullbooster.lua
data/scripts/systemsdata/scripts/systems/hullbooster.lua.lua
data/scripts/systems/hullbooster.lua
data/scripts/systems/hullbooster.lua.lua
data/scripts/data/scripts/systems/hullbooster.lua
data/scripts/data/scripts/systems/hullbooster.lua.lua
data/scriptsdata/scripts/systems/hullbooster.lua
data/scriptsdata/scripts/systems/hullbooster.lua.lua

Modders: Make sure to enable Dev-Mode while writing scripts, or files you created while the game was already running might get ignored.
Error cleaning up lua::WorkerPool: shutdown() not called!
../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit
../tier1/fileio.cpp (4816) : Assertion Failed: s_bExit
../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
../tier1/fileio.cpp (4818) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
Hang of at least 30 seconds detected, sending stack traceCrash report sending is disabled.

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