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0.29.6 Enemy ships turrets numbers + railgun damage too high + Miners stalling


Demios

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Version 0.29.6, Veteran difficulty Between Trinium and Xanion area .

I noticed that a lot of ships have much more turrets than they should have leading to gruesomely unbalanced situations refer to:

( 0.30 OP Cannon Ships Started by icycooladdict ‚ December 13, 2019, 10:34:08 PM)  build something similar to the enemy have size wise, and its impossible to have 40 cannon turrets on ONE ship even with legendary offensive turrets modules permanently installed.

 

Furthermore, railguns seems really broken op... an instant shot,100% accurate,EXTREMELY long range, ridiculous firing speed (you can adjust different batteries to shoot constantly if you're clever about it),  that deal humongous damage multiplied by the numbers of blocks it travel trough, I had a Titanium white railgun that had 5 times more dps than my best legendary Xanion bolters... I do believe there's a MAJOR problem here ... Kind of not too keen on seeing a pirate or xostan with merely ONE railgun let alone fraggin 30-40...

 

Another thing that's not been fixed is that my miners keep stopping to mine all the time and I need the v0.26.x Mining & Salvaging Bugfix - 0.28 Fan Fix from Steam workshop to make em work properly... he even have some code on its forum page to help you fix it. https://www.avorion.net/forum/index.php/topic,5869.0.html

 

One final tiny annoying thing : When in map mode (M)  the ship icons will stop you from selecting a sector under it.

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I've noticed this too.  Especially with cannons.  I spawned in a new sector and got one shot by a cannon barrage from a pirate in my ship with  about 300k total hit points.  I was able to kill him eventually and actually got one of the turrets.  It was mind boggling strong.  It had 200k damage per shot and shot 6 shots at once. Combined that one turret alone does over 1 million damage in a trinium zone.  (Expert difficulty)

 

I can understand this in the core, but ships covered in these weapons in trinium zones seems a bit harsh.  I can only imagine if railguns were like this...

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