Face it we all know building is way too cheap as is. I feel like you should be starting off at a ship yard. The tutorial should reflect this and you can only build within a proximity to a shipyard or maybe even a player owned station with the correct special module.
Why:
1) Building anywhere is cheap face it
2) You can so swap modules in and out on the fly
3) Gives you a reason to go back and forth and keep your relationships strong.
4) Prevents exploits like deleting your entire ship to easily respawn somewhere or get out of trouble.
5) because you know it's a good idea and there could be a option to enable and disable this feature to start with. Face it options make everyone happy and they can choose :)
6) Finally makes repairing docks worth while. The creative mode repair option in the ship building menu is already crazy OP.
7) Buff passive repair as well as create some passive repair module upgrades. (to Balance this out you can make it so passive repair does not happen if the ships been attack for the last 60 seconds, etc if you are worried their repair skills might be that faster then NPC's can damage.
Suggestion
Kane Hart
Face it we all know building is way too cheap as is. I feel like you should be starting off at a ship yard. The tutorial should reflect this and you can only build within a proximity to a shipyard or maybe even a player owned station with the correct special module.
Why:
1) Building anywhere is cheap face it
2) You can so swap modules in and out on the fly
3) Gives you a reason to go back and forth and keep your relationships strong.
4) Prevents exploits like deleting your entire ship to easily respawn somewhere or get out of trouble.
5) because you know it's a good idea and there could be a option to enable and disable this feature to start with. Face it options make everyone happy and they can choose :)
6) Finally makes repairing docks worth while. The creative mode repair option in the ship building menu is already crazy OP.
7) Buff passive repair as well as create some passive repair module upgrades. (to Balance this out you can make it so passive repair does not happen if the ships been attack for the last 60 seconds, etc if you are worried their repair skills might be that faster then NPC's can damage.
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