Right now I feel the games materials are poorly balanced. This is not intended as negative criticism but how I feel about the various building materials and the way they encourage you to play. The way the tiers are set each material is significantly better than the previous tier which leads to no practical reasons to stay in low tier regions but rather mine only the bare minimum and blitz to ogonite regions and prepare to acquire avorion. As it sits nothing beats avorion components with ogonite armor.
I feel each material should have its own advantages over the others in a more balanced and overlapping manner. Furthermore a faction that say uses titanium would have the lightest ships therein be the most agile but lack durability but make great glass cannon harassment fighters or bombers while iron would likewise have stengths and weaknesses over say ogonite by making iron more durable HP wise but be much heavier with different resistances. Give xanion great shields, trinium best jump drives and cargo, naonite best engines ECT while each material is weak to various damage types in a Eve-ish checks and balances. This would also make each material combination useful late game to mix and match rather that lat tier beats all.
Having materials randomly placed around the galaxy rather than highest tier near center an lowest at rim so that the interplay is more exciting and forces you to look for your desired material and makes oddball matchups with warring faction more interesting.
Factions that use each different material region or combination of materials affect their style of play so that iron/xanion tend to be defensive armor/shield tanks with low firepower while titanium/trinium tend to prefer trading and diplomacy with better relations with neighbors but have fast agile ships that can respond to invasion more quickly than other combinations.
Suggestion
Lannik
Right now I feel the games materials are poorly balanced. This is not intended as negative criticism but how I feel about the various building materials and the way they encourage you to play. The way the tiers are set each material is significantly better than the previous tier which leads to no practical reasons to stay in low tier regions but rather mine only the bare minimum and blitz to ogonite regions and prepare to acquire avorion. As it sits nothing beats avorion components with ogonite armor.
I feel each material should have its own advantages over the others in a more balanced and overlapping manner. Furthermore a faction that say uses titanium would have the lightest ships therein be the most agile but lack durability but make great glass cannon harassment fighters or bombers while iron would likewise have stengths and weaknesses over say ogonite by making iron more durable HP wise but be much heavier with different resistances. Give xanion great shields, trinium best jump drives and cargo, naonite best engines ECT while each material is weak to various damage types in a Eve-ish checks and balances. This would also make each material combination useful late game to mix and match rather that lat tier beats all.
Having materials randomly placed around the galaxy rather than highest tier near center an lowest at rim so that the interplay is more exciting and forces you to look for your desired material and makes oddball matchups with warring faction more interesting.
Factions that use each different material region or combination of materials affect their style of play so that iron/xanion tend to be defensive armor/shield tanks with low firepower while titanium/trinium tend to prefer trading and diplomacy with better relations with neighbors but have fast agile ships that can respond to invasion more quickly than other combinations.
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