Dasich84 Posted January 31, 2017 Share Posted January 31, 2017 Hi, Since 2 days all sectors are attacked by another faction few seconds when i jump in the sector. It does not matter to which faction the sector belongs. Link to comment Share on other sites More sharing options...
LooseSpoon Posted February 1, 2017 Share Posted February 1, 2017 Someone else told me this is a known glitch and is being worked on. Link to comment Share on other sites More sharing options...
Dasich84 Posted February 1, 2017 Author Share Posted February 1, 2017 I hope so, since it's absolutely not funny to get between 20-30 warships in the cross-fire. Apart from too dock at stations is impossible because of the great battle. That this happens in the one or the other sectors is great, the game becomes more live. But in the two days I have played 10 hours and visit a minimum from 50 sectors is everywhere the same big war. Link to comment Share on other sites More sharing options...
Yodarkore Posted February 1, 2017 Share Posted February 1, 2017 Hello, I noticed that every time I jump to another sector, be it unknown or already scouted, it always get under attack by some faction. It could be really nice feature IF it doesnt lead to systematic client freeze then crash (at least on my config, I already write something in the bug section, in topic "when the battle get big" i5-6600, 8GB DDR4, Geforce GTX 950) So, until more optimization is done to the game, I humbly suggest to remove such systematic sector attack, at least on iron/titatium sectors and/or lessen by a lot their chance to happen as it is really painful to wait 10 min without being allowed to touch anything on my computer in frozen loading screen in order to get back in my ship once i try to reload the game after crash... The idea of sector attack is very good and promising but yet it is very laggy feature for average to below average configs outhere... Link to comment Share on other sites More sharing options...
thedamngod Posted February 1, 2017 Share Posted February 1, 2017 Yodarkore, it should be fixed in one of the next patches as stated above. I have therefore merged your thread. Link to comment Share on other sites More sharing options...
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