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Devious

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Everything posted by Devious

  1. Yeah they do.. We've luckily developed a mod that protects players ships against PvP damage or on logoff to stop the griefer but either way it's a nasty mechanic because the griefer doesn't even earn anything from it besides being able to salvage the ship.
  2. This bug has been reported since February and Koon has stated a few months ago to address this issue but that hasn't happened yet so I'm reporting it again as it can be quite game breaking in multiplayer because of the value of these modules. The exploit should already be known but I'm explaining it once again; On the exodus mission you can get an infinite amount of the Xsotan module by re-opening the last dialog and not picking up the module that it drops after the dialog is complete, repeat and reap the rewards later on when selling the modules to the brotherhood for 100m each or to an equipment dock for still a substantial amount of credits. A possible fix could be to drop it just once independend of the player having it in his inventory and then set a parameter on the player that it received it so it won't drop it again. (maybe that parameter can be reset when the quest is started over)
  3. You will find it in the information channel on our Discord! https://discord.gg/AkGe7ke
  4. Set it while the server is offline
  5. The only downside to this is that your map data will mess up, as that is stored in the save and will not reset on a new galaxy.
  6. Some sort of logging would be beneficial too, so that there can be kept track of transactions and reputation gain. We've had some issues with it already and we don't have access to any of the information so unfortunately can't do anything about it. If we'd have access to it through the API we could mod it ourselves.
  7. Haven't tested it myself yet besides some mining but yeah they should!
  8. If you are spawned in your drone and are far away from your ship you can do /suicide to spawn back in it. It's a bug that has been bugging since the beginning of the game so hopefully it will be adressed soon!
  9. The forum description has been updated, from now you can only find our modpack through our Discord to prevent issues with older modpacks. I will be reworking the website in the coming weeks to include all the accurate data aswell, untill then this stays the most accurate description of our servers.
  10. Koonschi doesn't seem to care about many of the questions only he can answer, it's something we have to deal with but doesn't show a good image of him given that he used to answer them frequently in the past but neglects them now.
  11. Nothing in the server logs that can help with that, it's an issue that has been present for a few months now.
  12. You can find it in the galaxy folder, usually found in %appdata%/Avorion
  13. When a player ship is destroyed while there is an alliance ship in the sector it doesn't recognise it and teleports you back to spawn instead of spawning in the alliance ship. This could be solved by spawning in the drone when any type of ship is destroyed and gives you another chance to flee away instead of being ported back to spawn, which is usually quite some distance from where the player died. That would be a new feature so to fix the actual bug alliance ships should be recognised as owned/flyable ship in the sector when the player ship is destroyed.
  14. Hey, A nice additional feature for alliances would be to use the player's balance when the alliance vault has insufficient funds, it saves the hassle of transferring to the vault when it could easily draw from the player when purchasing/building. Cheers!
  15. A lot has happened since my last update here on the forums so I'll be reworking this whole page in the coming days. We have also opened a second server to reduce the load of the main server, it has the same settings and you can find the IP for now by clicking on the banner below. The modpack on this page is outdated, please join our Discord to find the latest version.
  16. There probably isn't backwards compatability for ships between the beta and default branch. You can however play singleplayer on the beta-branch so that would solve the issue.
  17. Unfortunately it doesn't fix the problem of your ship being left behind in the previous sector but that's a work in progress I guess, last patches should have fixed that but it still seems to happen sometimes.
  18. Development is going slow to say the least so the hype died and most moved on to other games
  19. Ah didn't think of comparing the vanilla files, thanks for your work tho! :)
  20. Title says enough, players can still kill another player in neutral sectors by pushing him through a gate while he is offline. This makes the neutral sectors quite useless as they still can be used to grief. It happens quite often on our server and is very hard to control due to the absence of death/pvp logs.
  21. Some did, some didn't. Installing this mod straight away is likely to cause issues but you can try.
  22. The recent patches affected tooltipmaker.lua, we also started experiencing client crashes when players opened their inventory and hovered over a tooltip sometimes. This happened without an error as far as I know. Comparing the code is also pretty difficult, in my text editor it looks like half of the code is at the wrong place.
  23. You need to stick to the proper syntax or else it will clear the file. You can add new groups also with the /groups command ingame.
  24. Are you using the ingame dedicated server? I suggest using SteamCMD to set the server up, that should work fine.
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