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Co-op Ship Piloting / Passengers


Nerge

Suggestion

Just thought this may be fun - no idea if it's feasible or not.

 

How about there is the option to co-pilot a ship with a friend.

 

I.E. the first person in the ship or owner is the pilot, a second person can be invited or granted trusted access (whatever works best) and is then in control of the ships turrets. (or certain ones/vice-versa)

 

I think this could be fun to fly in the same ship as a friend, exploring the galaxy as one of you concentrates on flying to get the best positions and formation on the targets, while the other concentrates on firing the turrets. (similar to manning a tank in other games)

 

Perhaps when there are bigger capital class ships more than one extra person could man the same ship and have access to a particular bank of turrets (the turrets can already be grouped after all) or manage other ship systems (ship power priority?) as/when they are introduced to the game.

 

Example: extra players that can launch into one of your fighters or custom ships if we're ever allowed to dock smaller ships to larger ones.

 

It could also just be a nice little feature to take on a player passenger, heck tie it to a new module and even allow npc passengers - lots of expanding game play avenues opened up there. (passenger ships, VIP escorts, bounty hunting)

 

I think this could add some real fun to multiplayer and even single player with the passenger ideas. :)

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4 answers to this suggestion

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You're going to like the alliances update.

 

Sounds really promising :)

 

More a few imaginative questions than additions, regarding to the 'allince update':

 

So basically multiple players could enter the same vehicle, and the owner of the vehicle could assign each individual player one turret? Or would each turreteer/passenger need to 'request turret control'? Drag'n'drop player icons to turrets? Could 'newbies' earn money as 'live gunners' in larger player faction s?

However it'd turn out, multiple players per single vehicle is always a nice2have :)

 

Player alliances and AI alliances between single factions/races? Awesome!

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@koonschi, can you elaborate on this part little bit?

 

Example: extra players that can launch into one of your fighters or custom ships if we're ever allowed to dock smaller ships to larger ones.

 

I am currently experimenting with ship to ship docking by means of adding one vessel's plan to the other and wonder if such mod would be redundant (especially because this approach has some quirks/disadvantages).

 

Edit: ok, nvm I see this question was just answered http://www.avorion.net/forum/index.php/topic,1518.msg7119.html#msg7119

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