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Antenna block


Zoltan

Suggestion

People love putting antenna on their ships just for cosmetic effect. Why not make it into a block type that replaces sensors. This adds to the idea that you can tell what a ship does just by looking at it.

 

A few thoughts:

- There can be one long range for galaxy scanners and one short range for sector scanning.

- It's strength can based on the longest dimension of the block. (Long thin sensor blocks are suggested)

- There needs to be exponentially more scanners to reach farther. (4x the scanners and power only nets you 2x range/strength)

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People love putting antenna on their ships just for cosmetic effect. Why not make it into a block type that replaces sensors. This adds to the idea that you can tell what a ship does just by looking at it.

 

A few thoughts:

- There can be one long range for galaxy scanners and one short range for sector scanning.

- It's strength can based on the longest dimension of the block. (Long thin sensor blocks are suggested)

- There needs to be exponentially more scanners to reach farther. (4x the scanners and power only nets you 2x range/strength)

 

I think they should just boost sensor range the same way the upgrades do (ie we keep both), but I think using the block's longest dimension is a very nice idea (but still subject to the same spammy problems we have with thrusters).

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These spammy issues are in fact quite solvable. There just needs to be functional baseline dimensions. IE antenna works only if its atleast 1x1 base, and its effect is increased with length.

 

Same for thrusters - thruster works in any direction, only if its atleast 2 blocks deep in that direction and its power will be scaled by surface otherwise, or something like that. Easy, clean, efficient, realistic

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These spammy issues are in fact quite solvable. There just needs to be functional baseline dimensions. IE antenna works only if its atleast 1x1 base, and its effect is increased with length.

 

Same for thrusters - thruster works in any direction, only if its atleast 2 blocks deep in that direction and its power will be scaled by surface otherwise, or something like that. Easy, clean, efficient, realistic

 

This. That is the best solution I have heard so far to the thruster cheese problem.

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