Cyberhazard Posted February 16, 2017 Share Posted February 16, 2017 Even with the fighter version of the Star Destroyer, the Fighters are still bugged, They can't get back into the ship. Sad Link to comment Share on other sites More sharing options...
Semaphorism Posted February 16, 2017 Share Posted February 16, 2017 Mine are garbage compared to this Link to comment Share on other sites More sharing options...
Knippi Posted February 16, 2017 Share Posted February 16, 2017 Thank you for uploading the Star Destroyer. It's awesome. Link to comment Share on other sites More sharing options...
Domanating Posted February 16, 2017 Author Share Posted February 16, 2017 Thanks! I spent sometime with it in creative mode, I love it! Well done and very detailed. Do you have any ships planned in the future? Maybe a Gladiator class or a Victory class? It all depends on the blueprint sheets I can find in the Internet. I do have some high quality images for the victory class so that one is a go. For the gladiator I only found one image and it was made by someone that changed a lot of aspects from the original. I can make this one but a lot of guess work will be required for the details. There were a few others that I wanted to do such as the Victory class frigate and Imperial escort carrier but I couldn't find any blueprint like images for them at all. Acclamator assault ships is also in my plans Even with the fighter version of the Star Destroyer, the Fighters are still bugged, They can't get back into the ship. Sad Hmmm.... I could still do Semaphorism's hangar placement (if you don't mind) but it will destroy the entire aesthetics of the ship bay Link to comment Share on other sites More sharing options...
Cyberhazard Posted February 16, 2017 Share Posted February 16, 2017 Depend on you, personally, I don't really mind using fighters or not, they die way too easely in any cases. I like both designs so I personally don't mind if you change or keep it that way, I still enjoy the ship, I just put 50+ cannons on it :p Link to comment Share on other sites More sharing options...
Headchek Posted February 17, 2017 Share Posted February 17, 2017 Thank you so much for sharing your hard work with us Link to comment Share on other sites More sharing options...
acc Posted February 17, 2017 Share Posted February 17, 2017 so much detail. great work :) Link to comment Share on other sites More sharing options...
ddark16 Posted February 17, 2017 Share Posted February 17, 2017 loving the star destroyer but as of right now i can't build it, anyone have any tips for gathering that much ore? it costs somewhere around 12million titanium, and 9million nanonite. Any tips? Link to comment Share on other sites More sharing options...
Tsunamik Posted February 17, 2017 Share Posted February 17, 2017 Just scale it down so you can afford it.. :) Link to comment Share on other sites More sharing options...
ddark16 Posted February 17, 2017 Share Posted February 17, 2017 I'm not sure how to do that in survival mode because its trying to force me to buy the ship. It also for me personally defeats the purpose having tiny little star destroyers flying around. That being said, i'm guessing there is no efficient way to get that much ore on survival ? Link to comment Share on other sites More sharing options...
Domanating Posted February 17, 2017 Author Share Posted February 17, 2017 Not to mention the crew you need to run that thing. I forgot to post my ships stats actually. For a powerful ship you need powerful empire, m8. ;) First off I plan on making other smaller Galactic Empire ships, which are more affordable so then you can move on to bigger and better things in a more linear fashion. Also you could check out this mod: http://www.avorion.net/forum/index.php/topic,1607.45.html It allows the possibility of finding abandoned mines. For a rather steep price you can put them up and running again and you'll constantly gain resources even when you're not in the mine's sector. You're able to have as many mines as you can afford. Also hopefully mining drones that you sent out will be able to give you resources while you're in other sectors in the future so you can amass exponential amounts of materials Edit: Also @ddark16 were you able to attach weapons to the Tie fighter or are you still having issues? Link to comment Share on other sites More sharing options...
ddark16 Posted February 17, 2017 Share Posted February 17, 2017 Not to mention the crew you need to run that thing. I forgot to post my ships stats actually. For a powerful ship you need powerful empire, m8. ;) First off I plan on making other smaller Galactic Empire ships, which are more affordable so then you can move on to bigger and better things in a more linear fashion. Also you could check out this mod: http://www.avorion.net/forum/index.php/topic,1607.45.html It allows the possibility of finding abandoned mines. For a rather steep price you can put them up and running again and you'll constantly gain resources even when you're not in the mine's sector. You're able to have as many mines as you can afford. Also hopefully mining drones that you sent out will be able to give you resources while you're in other sectors in the future so you can amass exponential amounts of materials Edit: Also @ddark16 were you able to attach weapons to the Tie fighter or are you still having issues? Found a way around the resource requirement, as for the tie fighter i just don't have any turrets small enough. The smallest i have is 0.5 in size and i can't seem to attach it. However, I am using some of your tie fighters as basic patrol craft that kind of alert my warships to enemy in the sector. Link to comment Share on other sites More sharing options...
Domanating Posted February 17, 2017 Author Share Posted February 17, 2017 You could scale the fighter so it can fit the guns. It's not IRL sized to begin with anyway since 1:1 scale of those things are good for nothing. Alternatively just put the guns on the solar panels, plenty of space there Link to comment Share on other sites More sharing options...
Zajc Posted February 18, 2017 Share Posted February 18, 2017 Details on your ISD looks great! The only thing that bothers me are those square engine nozzles... If you could make them into sth like half-spheres it would look better. Nevertheless, impressive ship. Well done. Link to comment Share on other sites More sharing options...
Domanating Posted February 18, 2017 Author Share Posted February 18, 2017 Details on your ISD looks great! The only thing that bothers me are those square engine nozzles... If you could make them into sth like half-spheres it would look better. Nevertheless, impressive ship. Well done. I plan to make some tweaks to it and that will be one of them. I'm waiting for the new thruster changes to come out to stable to see if I need to change my thruster layout. Since I'll have to gut my ship to do that AND the engine nozzles I'd rather gut the ship once rather than twice. Thanks m8 Link to comment Share on other sites More sharing options...
Domanating Posted April 5, 2017 Author Share Posted April 5, 2017 Update! New addition to the empire! Check OP All ships have been updated with the new blocks and thruster mechanics! Imperator class now has good looking nozzles. Fighter version can now properly launch fighters by using Semaphorism's technique Link to comment Share on other sites More sharing options...
Pob Posted April 6, 2017 Share Posted April 6, 2017 Quick tip for you, I've found painting the block behind the hangers black helps the look of them, also hangers are linked so you can hide a large hanger inside some place and just have a very thin panel hanger on the outside for fighter access. Link to comment Share on other sites More sharing options...
Ahlos Posted April 6, 2017 Share Posted April 6, 2017 Very good work.. It is awsome to see all of these ships ppl build.. Makes my day.. Again. Very nice work... Link to comment Share on other sites More sharing options...
Domanating Posted April 6, 2017 Author Share Posted April 6, 2017 Cheers! Quick tip for you, I've found painting the block behind the hangers black helps the look of them, also hangers are linked so you can hide a large hanger inside some place and just have a very thin panel hanger on the outside for fighter access. Thanks for the info, m8! It kind of worries me that the thin hangar will look like an exploit that, just like the thruster changes would be fixed at a later date. Link to comment Share on other sites More sharing options...
Sable Phoenix Posted April 6, 2017 Share Posted April 6, 2017 Wow and he has a great attention to detail he even got the deflector shield domes correct. very impressive. They're sensor globes. Link to comment Share on other sites More sharing options...
Armada115 Posted June 18, 2017 Share Posted June 18, 2017 are you planning on putting these ships on to the workshop? because if you are then you have a sub already. Link to comment Share on other sites More sharing options...
Domanating Posted June 29, 2017 Author Share Posted June 29, 2017 They're available to download here. Why would I put them in the workshop? Link to comment Share on other sites More sharing options...
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