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Less Breaking, more Braking!


wafehling

Suggestion

I've put about 20 hours into this game so far, and it feels quite nice in most regards. The main issue I've had with the game is the danger of collision damage and just how difficult it is to slow down. There are a few relatively easy changes regarding this that sound feasible enough to implement:

 

1. Heading/opposite heading crosshairs. Slowing down with braking thrusters is slow, and using the main engines is faster, but also just plain dangerous. Without these crosshairs, it's impossible to tell when you're facing exactly backwards, so my ship has a tendency to zoom off sideways from the imperfect angle of thrust when using my main engines to slow down. More than once, right into the side of a station, at high speeds. Which brings me to my other topic.

 

2. Make collision damage a toggleable server option. I had a ship I'd put about 12 hours of work into get smashed to shiny bits when I accidentally bumped another ship at high speed. It's not fun. At all. But I understand why it's there. A way to toggle it on/off for single player or as a server option for multiplayer would be very nice to have. I put a lot of work into that ship. It had 3 exotic turrets on it! The only alternative to this kind of problem is save-scumming, which is easy enough but feels like a rather crude "solution".

 

Also, as a side note, asteroids/material trader inventories scaling in size/richness along with ships and danger as you approach closer to the center is really needed. At spawn, you can buy enough iron from a trader to build a killer ship, but even halfway into the center of the galaxy, clearing out a trader's inventory isn't useful for much more than a tune-up. And material traders don't seem to get inventory back very fast at all, as far as I can tell.

 

 

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What we really need is computer-assisted main engine braking. When applying "full stop", ship 'ai' should be able to invert the way our ship faces and use the primary engines to slow us down. It could be a simple button to press and hold which would orient the ship properly and bring you to a stop.

 

It would add to gameplay in that it would be way more realistic and you'd see the main drive plume of anyone heading in your direction but slowing down for intercept. People just flying by would keep on the same heading facing forward..

 

I suggested it here: http://www.avorion.net/forum/index.php/topic,664.0.html

 

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Absolutely, problem is the camera would still make braking tricky.

 

A single key to leave the view fixed but allow the ship to invert heading would be great. Still leave the main engine power throttle up to the user..

 

I feel like approaching an object, toggling inversion on and watching your ship automatically flip retrograde would look awesome.

 

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What we really need is computer-assisted main engine braking.

 

Hmmm nah. Having prograde and retrograde indicators would absolutely suffice. Those would really help a lot.

 

This. I totally agree! Nothing else needed.

 

P.S I think having higher HP and armor around the exterior of the ship helps with collisions. Bumped quite a lot with a new ship that i made and didn't explode yet...Need to do more testing tho, since it was late and I barely tested it a couple of minutes...

 

Edit: Also , managed to get breaking thrust quite high with enough thrusters! :)

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I also found myself searching for the proper retrograde orientation... and missed it almost every time :)

About automating the process, I'm not sure, I think it should be tested. It might be "cool" to use it, and then the ship design would need to be optimized for "turn around" thrusters instead of braking ones.

But at least the retrograde crosshair would be great.

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I also found myself searching for the proper retrograde orientation... and missed it almost every time :)

About automating the process, I'm not sure, I think it should be tested. It might be "cool" to use it, and then the ship design would need to be optimized for "turn around" thrusters instead of braking ones.

But at least the retrograde crosshair would be great.

 

This would be better both realism wise and gameplay wise. Thrusters are used to rotate the ship, the main sail is used to decelerate.

It would make movement in space more enjoyable as well as more realistic and add a lot of little details to navigation / engagements.

 

RCS(reaction control systems) rotate the ship on the center of axis, engines apply thrust.

LM_RCS.jpg

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