+ Different parts of ship can only be crafted from 1 or 2 mats.
For example,
Computer Core can only be made from Naonite,
Shield from Xanion
Armor from Titanium or Orgonite
Hull from Iron or Trinium
etc
+ Factions do not scale at all when you go to the center, they are just more or less strong everywhere, and it's left to the player to manage the encounter.
Some factions more "hand made" could be set more specifically to some positions, but that's all.
This way i have to avoid the strongs, rally the weaks, befriends what i can, and actually care who is who, and where.
To achieve this the factions need to be less at perpetual wars of course and have a smarter behavior to expand and evolve, like some other topics suggest.
+ Some events only occur on the edge, others in the middle, other in the center, with also specific missions boards.
Could be also some extremly rare (only maximum 1 every 6 hours of gametime maybe), but huge, "natural disasters" such as magnetic tempests, solar burst, exploding stars... to wipe or deeply change a sector.
+ The edge could have more distant points of interest, but also more valuable ones, and less aliens/humans dangers, and more "space stone age" factions, isolated civilizations, anciant artefacts... The center could have more tech, more destroyed advanced ships and so on.
Suggestion
Tchey
Hello,
What if :
+ Different parts of ship can only be crafted from 1 or 2 mats.
For example,
Computer Core can only be made from Naonite,
Shield from Xanion
Armor from Titanium or Orgonite
Hull from Iron or Trinium
etc
+ Factions do not scale at all when you go to the center, they are just more or less strong everywhere, and it's left to the player to manage the encounter.
Some factions more "hand made" could be set more specifically to some positions, but that's all.
This way i have to avoid the strongs, rally the weaks, befriends what i can, and actually care who is who, and where.
To achieve this the factions need to be less at perpetual wars of course and have a smarter behavior to expand and evolve, like some other topics suggest.
+ Some events only occur on the edge, others in the middle, other in the center, with also specific missions boards.
Could be also some extremly rare (only maximum 1 every 6 hours of gametime maybe), but huge, "natural disasters" such as magnetic tempests, solar burst, exploding stars... to wipe or deeply change a sector.
+ The edge could have more distant points of interest, but also more valuable ones, and less aliens/humans dangers, and more "space stone age" factions, isolated civilizations, anciant artefacts... The center could have more tech, more destroyed advanced ships and so on.
edit, just read this, pretty much the same global ideas : http://www.avorion.net/forum/index.php/topic,1090.msg5049.html#msg5049
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