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None linear game progression (edge vs center)


Tchey

Suggestion

Hello,

 

What if :

 

+ Different parts of ship can only be crafted from 1 or 2 mats.

For example,

Computer Core can only be made from Naonite,

Shield from Xanion

Armor from Titanium or Orgonite

Hull from Iron or Trinium

etc

 

+ Factions do not scale at all when you go to the center, they are just more or less strong everywhere, and it's left to the player to manage the encounter.

Some factions more "hand made" could be set more specifically to some positions, but that's all.

This way i have to avoid the strongs, rally the weaks, befriends what i can, and actually care who is who, and where.

To achieve this the factions need to be less at perpetual wars of course and have a smarter behavior to expand and evolve, like some other topics suggest.

 

+ Some events only occur on the edge, others in the middle, other in the center, with also specific missions boards.

Could be also some extremly rare (only maximum 1 every 6 hours of gametime maybe), but huge, "natural disasters" such as magnetic tempests, solar burst, exploding stars... to wipe or deeply change a sector.

 

+ The edge could have more distant points of interest, but also more valuable ones, and less aliens/humans dangers, and more "space stone age" factions, isolated civilizations, anciant artefacts... The center could have more tech, more destroyed advanced ships and so on.

 

edit, just read this, pretty much the same global ideas : http://www.avorion.net/forum/index.php/topic,1090.msg5049.html#msg5049

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There really isn't a huge performance benefit for getting ogonite and avarion as it is currently implemented, the only reason to progress is for the better tier loot drops and more efficient support systems from larger ships. Trinium makes the most efficient Engines and Thrusters, Armor to weight ratio between trinium and ogonite is similar so if you need to shrink ship size and want more armor Ogonite is better, but performance wise for space filling you'd want Trinium hull, crew quarter, hangers and cargobays. Avorion makes the best generators, shields, batteries, hyperspace cores, and basically anything non hull, engine, or armor related.

 

So it's basically a matter of what you want to focus on since there are significant performance problems if you increase mass ratios on larger ships by using avorion, ogonite, or xanion bays and hull.

 

 

This is current state of "progression" to me:

 

Currrently it pays to base out of trinium space sorta in the middle and make excursions into rarer space for resources and to make turrets as you will use significant amounts of trinium on engines, thrusters, cargo and crew quarters, and hull plating.

 

The edge of space "iron/titanium" also provides subsystem drops that are just as useful as in the middle, it's actually the best place to gather massive amounts of them if you want to rapidly farm them for research chances and upgrading them to legendaries.

 

The interior ring "avorion space" is fun for fights and the like if you want a bit more of a combat challenge 

 

 

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