Dorkas Posted April 30, 2017 Share Posted April 30, 2017 It work! Ich habe schon einige obj-stl-Vorlagen umgearbeitet. Wer Hilfe brauch, zumindest auf Deutsch, kann mich gerne anschreiben. Link to comment Share on other sites More sharing options...
JWT Posted April 30, 2017 Share Posted April 30, 2017 Blender-to-Avorion add-on would be amazing Thumbs up! GG! YEYY! Approved! I'd love to see that, especially, if it could also take into account the only available building blocks, and if it'd then try to seamlessly convert .. say.. rounded edges into the cubical directional matrix, that this game runs on. Blender 4 da win! Link to comment Share on other sites More sharing options...
Incredibad Posted May 8, 2017 Share Posted May 8, 2017 is is possible that it can make the craft backwords? if so can it be changed? Link to comment Share on other sites More sharing options...
Korenos Posted May 17, 2017 Author Share Posted May 17, 2017 Hello, sorry for not being too active, I wait for the news update. The problem for rounding the edges is that I do not see at all how to take it. Wilponderoci : Trying to install Visual Studio, with it you should be able to open the source and execute it, moreover it seems that it is win 7 the problem because it is not compatible with WPF but I am wrongly wrong. Rinart73 : You can not use Visual Studio because you probably have to worry about what is already installed, completely removes everything related to Visual Studio. Removes the "Microsoft Visual C ++ 20 ** Redistributable". VoltairesPuppet : Some people had to throw it that way but you do not necessarily have to, I do not need. JWT : Yes, you can design a 3D object using blender to convert it to a cube via the site and finally, you have to convert the received file using the converter I designed and a file you can Use in avorion will create, then you have to retouch this cubic object to give the appearance of a magnificent vessel. Incredibad : I'm sorry but I did not understand your question. Here is my creation made with the help of the converter, it is the Hel ship of Eve Online. Link to comment Share on other sites More sharing options...
mrcalzon02 Posted May 18, 2017 Share Posted May 18, 2017 Followed listed steps, Program does not start, thanks for the attempt! any one else willing to give it a shot? Link to comment Share on other sites More sharing options...
Korenos Posted May 30, 2017 Author Share Posted May 30, 2017 Hello, I created a new installation file for those who do not manage to execute the first. I do not know if it works but give me some news. Thanks you for your help. Here is the link : https://www.dropbox.com/s/gisay7lfqa0ojzn/Converter.zip?dl=0 P.S. I'm converting the C# project to Java Link to comment Share on other sites More sharing options...
Fox Posted May 30, 2017 Share Posted May 30, 2017 uhm, might be me, but the only executable in your new .zip only generates a reealy strange popup i've never seen before! Same Error Message after clicking Install as before... Win7 x64 here, too, btw Effort appreciated nevertheless! 8) Link to comment Share on other sites More sharing options...
Korenos Posted May 30, 2017 Author Share Posted May 30, 2017 Hello, thanks for your reply. I will do this program in java hoping that there haven't bug. Link to comment Share on other sites More sharing options...
Kucki Posted June 5, 2017 Share Posted June 5, 2017 Hey guys, I had a problem converting the Valdore using this tool. I did everythign as described and used the website provided. Everything worked as expected, but ingame the ship didn't show any blocks and all I got was a black preview of the ship. I compared the generated .xml with my other files and realized, that the generated .xml from this tool used commas "," instead of points "." to display decimal numbers (eg. 4,5 instead of 4.5). Using an editor to replace everty comma with a point worked and fixed the problem for me. Greetings Link to comment Share on other sites More sharing options...
hexster Posted June 26, 2017 Share Posted June 26, 2017 Is there a way to get the converter to use a blender XML file of a ship? Link to comment Share on other sites More sharing options...
iWAR Posted August 4, 2017 Share Posted August 4, 2017 I've tried it without any problems and worked great. Great post bud. Link to comment Share on other sites More sharing options...
Operator Posted August 13, 2017 Share Posted August 13, 2017 I have tried everything, i can not get this to work for me, I even tried removing doubles on the 3d model. every time i try to run the converter it gives me an unnamed error in white text then does nothing. I have followed every step to the letter. And one else have a fix? this would have been so cool. Okay I can confirm this no longer works, i even tried to use an avorion ship file and convert it, it started to convert then crashed. I tried again, using the online converter to change my obj to stl then convert that to XMP, didn't work. It just gives me a white text saying Error, not even an error message, just error. Tried again with new models to test it, nothing. same error message. just small white text over the loading bar when I click convert. Link to comment Share on other sites More sharing options...
EST Posted August 13, 2017 Share Posted August 13, 2017 Thank you for a wonderful program :) I have a strange problem. When converting the XML of Online Voxelizer, we now issue an error. But I believe the convertAvorion.Xml is normal. because XML files that have previously converted the same OJC / STL file can be successfully converted to AVORION.XML. Now, converting XML with Online Voxelizer will fail with convert AVORION.XML. Even if I converted the same OJC / STL file to XML, I got an error. Did something happen? I am sorry, I am not good at English. :'( Link to comment Share on other sites More sharing options...
Operator Posted August 13, 2017 Share Posted August 13, 2017 Ah ha! I knew it. okay so it isn't me then. I bet the Voxelizer was changed and therefor it broke the converter. I can't use any xml with the converter sadly. but the voxelizer works fine, any chance of getting a fix for this? Link to comment Share on other sites More sharing options...
Operator Posted August 13, 2017 Share Posted August 13, 2017 So I think someone on the steam forum found the problem, here is his post. "LHammonds [author] 1 hour ago Yes, it seems the online voxelizer website changed its format slightly. Not sure what is breaking it but I do have the resulting XML file before the update and after the update. From an initial glance, they changed the indentation to be at least one space further in. The original conversion was 57,448 lines, the new file is 39,935 lines total." Alright using one old file (working) and one new file ( broken) I found the problem. the Format of the voxelizer changed here is the lines from the older XML file <?xml version="1.0" encoding="utf-8"?> <content> <dimensions> <width>26</width> <height>36</height> <depth>127</depth> </dimensions> <voxel_data> <position> <object>voxel 0</object> <x>5</x> <y>22</y> <z>36</z> </position> <position> <object>voxel 1</object> <x>5</x> <y>21</y> <z>36</z> </position> Here is line 1 - 20 on the new <?xml version="1.0" encoding="utf-8"?> <content> <dimensions> <width>26</width> <height>36</height> <depth>127</depth> </dimensions> <voxel_data> <name>voxel 0</name> <position> <x>1</x> <y>4</y> <z>0</z> </position> <name>voxel 1</name> <position> <x>26</x> <y>4</y> <z>0</z> </position> Okay I got it, what needs to be changed in the converter. object has become name and lines 9 and 10 have changed places in the voxelizer exported xmp. thus this breaks the avorion importer stopping it from working. should be a simple fix for someone who knows coding Link to comment Share on other sites More sharing options...
Operator Posted August 13, 2017 Share Posted August 13, 2017 CONFIRMED IT WORKS NOW Open your voxelized XML file in note pad ++ find and replace every name with object. and save! your converter will now work. Link to comment Share on other sites More sharing options...
Rueful Posted October 14, 2017 Share Posted October 14, 2017 I just use http://drububu.com/miscellaneous/voxelizer/ as it has an option to save the file in Avorion format already so no need to use any programs. Only issue is it does take a while to save the file when using avorion format, and the block count can be very high although it does show the block count in the gui. Kind Regards Rueful Link to comment Share on other sites More sharing options...
keviiinl Posted December 12, 2017 Share Posted December 12, 2017 This works great, very easy to do as well! Link to comment Share on other sites More sharing options...
DasVoid Posted January 9, 2018 Share Posted January 9, 2018 Everything works for me but I am having 1 big problem. When I load the ship up in the builder it is always backwards. I have tried highlighting the entire ship and rotating it but Avorion wont allow me to do that apparently. Is there something I am doing wrong that is causing the ships to be built backwards? Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted January 11, 2018 Share Posted January 11, 2018 Seems like this project has just stopped, which is quite sad. But I guess I will trow out a post real quick. As of yesterday 1/10/2018 drububu.com has updated their online voxelizer. This update has broken how convert avorion functions. Constant errors are thrown when attempting to use any new files produced by the online voxelizer. If the creator is still around and working on this very helpful project I would love to see either a fix or an update put out. ~610th Technical Evaluation Division Link to comment Share on other sites More sharing options...
mega_byte Posted February 24, 2018 Share Posted February 24, 2018 Ok, looking at the voxelizer site, it has an option to save as AVORION.xml , sweet! Link to comment Share on other sites More sharing options...
Merizumo Posted July 23, 2018 Share Posted July 23, 2018 I'm looking to use this amazing program but I seem to be getting the same error as Wilponderoci (I have updated my .Net), it throws an error. Could I ask someone its working for to maybe convert a file for me ? Link to comment Share on other sites More sharing options...
Desolator Posted February 15, 2019 Share Posted February 15, 2019 I cna't get this program to work :( I have a pretty big ship that I'd like to convert (.obj to avorion), is there anyone who can help me with that? Link to comment Share on other sites More sharing options...
Maverick Posted December 28, 2019 Share Posted December 28, 2019 All of the dropbox links in this thread are dead. Is there any source code or download for a converter like this? Edit: Nevermind, www.drububu.com website now has an option to output voxelized .obj files to Avorion .xml files. https://www.drububu.com/miscellaneous/voxelizer/?out=avo Link to comment Share on other sites More sharing options...
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