Carswell Posted January 25, 2017 Share Posted January 25, 2017 Good evening, I just bought the game; looked awesome. After I finished downloading it I went to launch single player and I get an error that states the game can't connect to server ______IP_______:27000. I've tried disabling my firewall, and have made sure Avorionserver.exe is not running. Thanks, Carswell Link to comment Share on other sites More sharing options...
Naggerknife Posted January 25, 2017 Share Posted January 25, 2017 Could you post some logs? located at %appdata%/Roaming/Avorion/ It should have todays date on it. Link to comment Share on other sites More sharing options...
Krayven Posted January 25, 2017 Share Posted January 25, 2017 have the same problem. i was in a avorin-singleplayergame. then it stucks and disconnect me. after an restart ist says at the start vrom a universe in the loadingscreen "cant connect to the server at ip ........." Link to comment Share on other sites More sharing options...
Carswell Posted January 25, 2017 Author Share Posted January 25, 2017 I also can't connect to a dedicated server my friend set up, same error except now it's his IP address - server unreachable. Avorion_Log.txt Link to comment Share on other sites More sharing options...
Naggerknife Posted January 25, 2017 Share Posted January 25, 2017 Could you post client logs? Link to comment Share on other sites More sharing options...
Krayven Posted January 25, 2017 Share Posted January 25, 2017 Tue Jan 24 02:46:00 2017| Client started: "F:\spiele\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" Tue Jan 24 02:46:00 2017| Client Beta 0.10.1 r7302, running on Windows 8.1+. Tue Jan 24 02:46:00 2017| CPU: GenuineIntel 4 Cores Tue Jan 24 02:46:00 2017| Init Steamworks...Init Steamworks... ok Tue Jan 24 02:46:00 2017| Init Steamworks ok Tue Jan 24 02:46:00 2017| Init SDL2... ok Tue Jan 24 02:46:00 2017| Getting display mode... ok Tue Jan 24 02:46:00 2017| Current display mode: 1920 x 1080 Tue Jan 24 02:46:00 2017| Creating settings... loading...Old client.ini version 0.0 detected. Self: Beta 0.10.1 r7302. Ignoring. Tue Jan 24 02:46:00 2017| setting language file "data/localization/deutsch.po" Tue Jan 24 02:46:00 2017| ok Tue Jan 24 02:46:00 2017| Creating client window...Detected 2 displays Tue Jan 24 02:46:00 2017| Display 0: x: 0, y: 0, w: 1920, h: 1080 Tue Jan 24 02:46:00 2017| Display 1: x: -1920, y: 0, w: 1920, h: 1080 Tue Jan 24 02:46:00 2017| Using display 0 Tue Jan 24 02:46:00 2017| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok Tue Jan 24 02:46:01 2017| Creating GL context... ok Tue Jan 24 02:46:01 2017| Setting window mode WindowedSeamless... ok Tue Jan 24 02:46:01 2017| Creating client window ok Tue Jan 24 02:46:01 2017| Init rendering... starting rendering... initialize...OpenGL Context Information: Tue Jan 24 02:46:01 2017| Version: 4.5 Tue Jan 24 02:46:01 2017| VersionString: 4.5.0 NVIDIA 358.91 Tue Jan 24 02:46:01 2017| Vendor: NVIDIA Corporation Tue Jan 24 02:46:01 2017| Renderer: GeForce GTX 660/PCIe/SSE2 Tue Jan 24 02:46:01 2017| GLSL Version: 4.50 NVIDIA Tue Jan 24 02:46:01 2017| Init GLEW... ok Tue Jan 24 02:46:01 2017| Init Debug Message Callback... ok Tue Jan 24 02:46:01 2017| Set VSync... ok Tue Jan 24 02:46:01 2017| Secure BackBuffer... ok Tue Jan 24 02:46:01 2017| Init Canvas...Create canvas of size 1920 x 1080... ok Tue Jan 24 02:46:01 2017| Init Canvas ok Tue Jan 24 02:46:01 2017| Init Refraction Texture... ok Tue Jan 24 02:46:01 2017| Init Post Processing... ok Tue Jan 24 02:46:01 2017| Init Debug Renderers... ok Tue Jan 24 02:46:01 2017| Rendering initialized Tue Jan 24 02:46:01 2017| Init rendering ok Tue Jan 24 02:46:01 2017| Check problematic drivers... ok Tue Jan 24 02:46:01 2017| Init shader level... ok Tue Jan 24 02:46:01 2017| Init loading screen... ok Tue Jan 24 02:46:01 2017| Draw first loading screen...GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 6 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 12 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 15 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 18 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 21 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 24 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| draw... ok Tue Jan 24 02:46:01 2017| Init SFX... ok Tue Jan 24 02:46:01 2017| Init Input... ok Tue Jan 24 02:46:01 2017| Init GameInput... ok Tue Jan 24 02:46:01 2017| Init Main Menu...GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 63 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| ok Tue Jan 24 02:46:01 2017| Init Music... ok Tue Jan 24 02:46:01 2017| Apply loaded settings... ok Tue Jan 24 02:46:01 2017| Client initialized Tue Jan 24 02:46:01 2017| Received stats and achievements from Steam Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 9 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 27 is being recompiled based on GL state. Tue Jan 24 02:46:01 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 3 is being recompiled based on GL state. Tue Jan 24 02:46:02 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 66 is being recompiled based on GL state. Tue Jan 24 02:46:02 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 69 is being recompiled based on GL state. Tue Jan 24 02:46:29 2017| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name Lemuria --server-name krayven's Server --seed 4t1vBWR08M --difficulty -1 --infinite-resources 0 --collision-damage 1 --same-start-sector 1 --port 27000 --public 0 --listed 0 --exit-on-last-admin-logout --admin 76561197974280361 --use-steam-networking 1 --threads 3 ' Tue Jan 24 02:46:29 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 30 is being recompiled based on GL state. Tue Jan 24 02:46:29 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 33 is being recompiled based on GL state. Tue Jan 24 02:46:30 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 90 is being recompiled based on GL state. Tue Jan 24 02:46:30 2017| Waiting for Online polling threads Tue Jan 24 02:46:30 2017| Online polling threads finished Tue Jan 24 02:46:30 2017| Waiting for LAN polling threads Tue Jan 24 02:46:30 2017| LAN polling threads finished Tue Jan 24 02:46:30 2017| remote address: ip, init: steam Tue Jan 24 02:46:30 2017| Connecting to server at 127.0.0.1:27000 Tue Jan 24 02:46:30 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Tue Jan 24 02:46:30 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Tue Jan 24 02:46:40 2017| Initiating connection with server ID 90106460237282306 Tue Jan 24 02:46:44 2017| Querying for an authentication session ticket Tue Jan 24 02:46:44 2017| Authentication successful! Tue Jan 24 02:46:44 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 117 is being recompiled based on GL state. Tue Jan 24 02:46:44 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 114 is being recompiled based on GL state. Tue Jan 24 02:46:44 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 120 is being recompiled based on GL state. Tue Jan 24 02:46:49 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 93 is being recompiled based on GL state. Tue Jan 24 02:46:49 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state. Tue Jan 24 02:46:49 2017| <Server> Spieler krayven erzeugt! Tue Jan 24 02:46:49 2017| <Server> Spieler krayven ist der Galaxie beigetreten Tue Jan 24 02:48:03 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 141 is being recompiled based on GL state. Tue Jan 24 02:48:03 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 360 is being recompiled based on GL state. Tue Jan 24 02:48:03 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 354 is being recompiled based on GL state. Tue Jan 24 02:57:03 2017| <Server> Deine Sensoren haben eine kurze Salve Subraumsignale erfasst. Tue Jan 24 02:57:32 2017| <> Du benötigst 225 Eisen Link to comment Share on other sites More sharing options...
Krayven Posted January 26, 2017 Share Posted January 26, 2017 seems like an steam-problem.... restart my computer and force steam to search for updates. then i can play my old universes. but my ship is dead and all items on it (in a empty system without pirates) maybe steam makes the problems to connect or with the achiefments Link to comment Share on other sites More sharing options...
radgh Posted January 26, 2017 Share Posted January 26, 2017 You could try hosting a dedicated server via the bat file in the root directory, and add the flag: --use-steam-networking 0 Just a guess. It's an option explained on the wiki that seems to have fixed my bug about connection failing because it can't check the vac ban status (here). Link to comment Share on other sites More sharing options...
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